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Merge pull request #20478 from peppy/fix-progress-notification-fling
Fix progress notifications being able to be flung (and cancelled)
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commit
e5894ccd6f
@ -107,9 +107,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("start drag", () =>
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{
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InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single());
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InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single());
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0));
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InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0));
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});
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AddStep("fling away", () =>
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@ -123,6 +123,45 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("unread count zero", () => notificationOverlay.UnreadCount.Value == 0);
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}
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[Test]
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public void TestProgressNotificationCantBeFlung()
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{
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bool activated = false;
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ProgressNotification notification = null!;
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AddStep("post", () =>
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{
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activated = false;
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notificationOverlay.Post(notification = new ProgressNotification
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{
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Text = @"Uploading to BSS...",
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CompletionText = "Uploaded to BSS!",
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Activated = () => activated = true,
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});
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progressingNotifications.Add(notification);
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});
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AddStep("start drag", () =>
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{
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InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single());
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0));
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});
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AddStep("attempt fling", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddUntilStep("was not closed", () => !notification.WasClosed);
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AddUntilStep("was not cancelled", () => notification.State == ProgressNotificationState.Active);
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AddAssert("was not activated", () => !activated);
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AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddUntilStep("was completed", () => notification.State == ProgressNotificationState.Completed);
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}
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[Test]
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public void TestDismissWithoutActivationCloseButton()
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{
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@ -68,6 +68,8 @@ namespace osu.Game.Overlays.Notifications
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public virtual bool Read { get; set; }
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protected virtual bool AllowFlingDismiss => true;
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public new bool IsDragged => dragContainer.IsDragged;
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protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check;
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@ -315,7 +317,7 @@ namespace osu.Game.Overlays.Notifications
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protected override void OnDragEnd(DragEndEvent e)
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{
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if (Rotation < -10 || velocity.X < -0.3f)
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if (notification.AllowFlingDismiss && (Rotation < -10 || velocity.X < -0.3f))
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notification.Close(true);
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else if (X > 30 || velocity.X > 0.3f)
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notification.ForwardToOverlay?.Invoke();
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@ -25,6 +25,8 @@ namespace osu.Game.Overlays.Notifications
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public Func<bool>? CancelRequested { get; set; }
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protected override bool AllowFlingDismiss => false;
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/// <summary>
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/// The function to post completion notifications back to.
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/// </summary>
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