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Initial commit for the snap colour mod. Implements basic functionality.
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osu.Game.Rulesets.Osu/Mods/OsuModSnapColour.cs
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osu.Game.Rulesets.Osu/Mods/OsuModSnapColour.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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/// <summary>
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/// Mod that colours <see cref="HitObject"/>s based on the musical division they are on
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/// </summary>
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public class OsuModSnapColour : ModSnapColour, IApplicableToBeatmap, IApplicableToDrawableHitObject
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{
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[Resolved]
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private OsuColour colours { get; set; } = new OsuColour();
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[Resolved(canBeNull: true)]
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private IBeatmap currentBeatmap { get; set; }
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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//Store a reference to the current beatmap to look up the beat divisor when notes are drawn
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if (this.currentBeatmap != beatmap)
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this.currentBeatmap = beatmap;
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}
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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if (currentBeatmap.IsNull() || drawable.IsNull()) return;
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drawable.OnUpdate += _ =>
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drawable.AccentColour.Value = BindableBeatDivisor.GetColourFor(currentBeatmap.ControlPointInfo.GetClosestBeatDivisor(drawable.HitObject.StartTime), colours);
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}
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}
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}
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@ -176,6 +176,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModClassic(),
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new OsuModRandom(),
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new OsuModMirror(),
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new OsuModSnapColour(),
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new MultiMod(new OsuModAlternate(), new OsuModSingleTap())
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};
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osu.Game/Rulesets/Mods/ModSnapColour.cs
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osu.Game/Rulesets/Mods/ModSnapColour.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Mod that colours hitobjects based on the musical division they are on
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/// </summary>
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public class ModSnapColour : Mod
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{
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public override string Name => "Snap Colour";
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public override string Acronym => "SC";
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public override LocalisableString Description => new LocalisableString("Colours hit objects based on the rhythm.");
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public override double ScoreMultiplier => 1;
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public override ModType Type => ModType.Conversion;
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}
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}
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