mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:57:24 +08:00
Merge pull request #20665 from frenzibyte/fix-smoke-blocked-on-relax
Fix smoke being blocked with "Relax" mod enabled
This commit is contained in:
commit
e57819d687
@ -3,9 +3,11 @@
|
|||||||
|
|
||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ReloadMappings()
|
protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
|
||||||
{
|
{
|
||||||
KeyBindings = DefaultKeyBindings;
|
KeyBindings = DefaultKeyBindings;
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
||||||
{
|
{
|
||||||
public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
|
|
||||||
|
public override Type[] IncompatibleMods =>
|
||||||
|
base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// How early before a hitobject's start time to trigger a hit.
|
/// How early before a hitobject's start time to trigger a hit.
|
||||||
@ -51,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
osuInputManager.AllowUserPresses = false;
|
osuInputManager.AllowGameplayInputs = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(Playfield playfield)
|
public void Update(Playfield playfield)
|
||||||
|
@ -5,10 +5,12 @@
|
|||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Input.StateChanges.Events;
|
using osu.Framework.Input.StateChanges.Events;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu
|
namespace osu.Game.Rulesets.Osu
|
||||||
@ -17,9 +19,16 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
{
|
{
|
||||||
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
|
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
|
||||||
|
|
||||||
public bool AllowUserPresses
|
/// <summary>
|
||||||
|
/// Whether gameplay input buttons should be allowed.
|
||||||
|
/// Defaults to <c>true</c>, generally used for mods like Relax which turn off main inputs.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Of note, auxiliary inputs like the "smoke" key are left usable.
|
||||||
|
/// </remarks>
|
||||||
|
public bool AllowGameplayInputs
|
||||||
{
|
{
|
||||||
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
|
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowGameplayInputs = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -58,18 +67,36 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
|
|
||||||
private class OsuKeyBindingContainer : RulesetKeyBindingContainer
|
private class OsuKeyBindingContainer : RulesetKeyBindingContainer
|
||||||
{
|
{
|
||||||
public bool AllowUserPresses = true;
|
private bool allowGameplayInputs = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether gameplay input buttons should be allowed.
|
||||||
|
/// Defaults to <c>true</c>, generally used for mods like Relax which turn off main inputs.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Of note, auxiliary inputs like the "smoke" key are left usable.
|
||||||
|
/// </remarks>
|
||||||
|
public bool AllowGameplayInputs
|
||||||
|
{
|
||||||
|
get => allowGameplayInputs;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
allowGameplayInputs = value;
|
||||||
|
ReloadMappings();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||||
: base(ruleset, variant, unique)
|
: base(ruleset, variant, unique)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool Handle(UIEvent e)
|
protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
|
||||||
{
|
{
|
||||||
if (!AllowUserPresses) return false;
|
base.ReloadMappings(realmKeyBindings);
|
||||||
|
|
||||||
return base.Handle(e);
|
if (!AllowGameplayInputs)
|
||||||
|
KeyBindings = KeyBindings.Where(b => b.GetAction<OsuAction>() == OsuAction.Smoke).ToList();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -55,13 +55,13 @@ namespace osu.Game.Input.Bindings
|
|||||||
{
|
{
|
||||||
// The first fire of this is a bit redundant as this is being called in base.LoadComplete,
|
// The first fire of this is a bit redundant as this is being called in base.LoadComplete,
|
||||||
// but this is safest in case the subscription is restored after a context recycle.
|
// but this is safest in case the subscription is restored after a context recycle.
|
||||||
reloadMappings(sender.AsQueryable());
|
ReloadMappings(sender.AsQueryable());
|
||||||
});
|
});
|
||||||
|
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ReloadMappings() => reloadMappings(queryRealmKeyBindings(realm.Realm));
|
protected sealed override void ReloadMappings() => ReloadMappings(queryRealmKeyBindings(realm.Realm));
|
||||||
|
|
||||||
private IQueryable<RealmKeyBinding> queryRealmKeyBindings(Realm realm)
|
private IQueryable<RealmKeyBinding> queryRealmKeyBindings(Realm realm)
|
||||||
{
|
{
|
||||||
@ -70,7 +70,7 @@ namespace osu.Game.Input.Bindings
|
|||||||
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
|
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void reloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
|
protected virtual void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
|
||||||
{
|
{
|
||||||
var defaults = DefaultKeyBindings.ToList();
|
var defaults = DefaultKeyBindings.ToList();
|
||||||
|
|
||||||
|
@ -230,9 +230,9 @@ namespace osu.Game.Rulesets.UI
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ReloadMappings()
|
protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
|
||||||
{
|
{
|
||||||
base.ReloadMappings();
|
base.ReloadMappings(realmKeyBindings);
|
||||||
|
|
||||||
KeyBindings = KeyBindings.Where(b => RealmKeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList();
|
KeyBindings = KeyBindings.Where(b => RealmKeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user