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Add TestGridFromPoints

This commit is contained in:
OliBomby 2023-12-31 20:25:34 +01:00
parent bfe78ff3a0
commit e56a9d2ad4

View File

@ -9,6 +9,7 @@ using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osu.Game.Utils;
@ -161,7 +162,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
return grid switch
{
RectangularPositionSnapGrid rectangular => rectangular.StartPosition.Value + GeometryUtils.RotateVector(rectangular.Spacing.Value, -rectangular.GridLineRotation.Value),
TriangularPositionSnapGrid triangular => triangular.StartPosition.Value + GeometryUtils.RotateVector(new Vector2(triangular.Spacing.Value / 2, triangular.Spacing.Value / 2 * MathF.Sqrt(3)), -triangular.GridLineRotation.Value),
TriangularPositionSnapGrid triangular => triangular.StartPosition.Value + GeometryUtils.RotateVector(
new Vector2(triangular.Spacing.Value / 2, triangular.Spacing.Value / 2 * MathF.Sqrt(3)), -triangular.GridLineRotation.Value),
CircularPositionSnapGrid circular => circular.StartPosition.Value + GeometryUtils.RotateVector(new Vector2(circular.Spacing.Value, 0), -45),
_ => Vector2.Zero
};
@ -184,5 +186,70 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("toggle to next grid type", () => InputManager.Key(Key.G));
gridActive<T>(true);
}
[Test]
public void TestGridFromPoints()
{
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
AddStep("initiate grid from points", () => InputManager.Key(Key.B));
AddStep("move cursor to slider head + (1, 1)", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
InputManager.MoveMouseTo(composer.ToScreenSpace(((Slider)EditorBeatmap.HitObjects.First()).Position + new Vector2(1, 1)));
});
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddStep("move cursor to slider tail + (1, 1)", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
InputManager.MoveMouseTo(composer.ToScreenSpace(((Slider)EditorBeatmap.HitObjects.First()).EndPosition + new Vector2(1, 1)));
});
AddStep("left click", () => InputManager.Click(MouseButton.Left));
gridActive<RectangularPositionSnapGrid>(true);
AddAssert("grid position at slider head", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
return Precision.AlmostEquals(((Slider)EditorBeatmap.HitObjects.First()).Position, composer.StartPosition.Value);
});
AddAssert("grid spacing is distance to slider tail", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
return Precision.AlmostEquals(composer.Spacing.Value.X, 32.05, 0.01)
&& Precision.AlmostEquals(composer.Spacing.Value.X, composer.Spacing.Value.Y);
});
AddAssert("grid rotation points to slider tail", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
return Precision.AlmostEquals(composer.GridLineRotation.Value, 0.09, 0.01);
});
AddStep("initiate grid from points", () => InputManager.Key(Key.B));
AddStep("move cursor to slider tail + (1, 1)", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
InputManager.MoveMouseTo(composer.ToScreenSpace(((Slider)EditorBeatmap.HitObjects.First()).EndPosition + new Vector2(1, 1)));
});
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("move cursor to (0, 0)", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
InputManager.MoveMouseTo(composer.ToScreenSpace(Vector2.Zero));
});
gridActive<RectangularPositionSnapGrid>(true);
AddAssert("grid position at slider tail", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
return Precision.AlmostEquals(((Slider)EditorBeatmap.HitObjects.First()).EndPosition, composer.StartPosition.Value);
});
AddAssert("grid spacing and rotation unchanged", () =>
{
var composer = Editor.ChildrenOfType<RectangularPositionSnapGrid>().Single();
return Precision.AlmostEquals(composer.Spacing.Value.X, 32.05, 0.01)
&& Precision.AlmostEquals(composer.Spacing.Value.X, composer.Spacing.Value.Y)
&& Precision.AlmostEquals(composer.GridLineRotation.Value, 0.09, 0.01);
});
}
}
}