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Serialize ok hit window attribute to db
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@ -59,6 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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yield return (ATTRIB_ID_DIFFICULTY, StarRating);
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yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
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yield return (ATTRIB_ID_OK_HIT_WINDOW, OkHitWindow);
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}
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public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
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@ -67,6 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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StarRating = values[ATTRIB_ID_DIFFICULTY];
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GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
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OkHitWindow = values[ATTRIB_ID_OK_HIT_WINDOW];
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}
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}
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}
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@ -30,6 +30,7 @@ namespace osu.Game.Rulesets.Difficulty
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protected const int ATTRIB_ID_LEGACY_ACCURACY_SCORE = 23;
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protected const int ATTRIB_ID_LEGACY_COMBO_SCORE = 25;
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protected const int ATTRIB_ID_LEGACY_BONUS_SCORE_RATIO = 27;
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protected const int ATTRIB_ID_OK_HIT_WINDOW = 29;
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/// <summary>
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/// The mods which were applied to the beatmap.
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