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Serialize ok hit window attribute to db

This commit is contained in:
Natelytle 2023-07-28 11:38:30 -04:00
parent faddc4fa99
commit e56942012c
2 changed files with 3 additions and 0 deletions

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@ -59,6 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
yield return (ATTRIB_ID_DIFFICULTY, StarRating); yield return (ATTRIB_ID_DIFFICULTY, StarRating);
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow); yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
yield return (ATTRIB_ID_OK_HIT_WINDOW, OkHitWindow);
} }
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo) public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
@ -67,6 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
StarRating = values[ATTRIB_ID_DIFFICULTY]; StarRating = values[ATTRIB_ID_DIFFICULTY];
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW]; GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
OkHitWindow = values[ATTRIB_ID_OK_HIT_WINDOW];
} }
} }
} }

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@ -30,6 +30,7 @@ namespace osu.Game.Rulesets.Difficulty
protected const int ATTRIB_ID_LEGACY_ACCURACY_SCORE = 23; protected const int ATTRIB_ID_LEGACY_ACCURACY_SCORE = 23;
protected const int ATTRIB_ID_LEGACY_COMBO_SCORE = 25; protected const int ATTRIB_ID_LEGACY_COMBO_SCORE = 25;
protected const int ATTRIB_ID_LEGACY_BONUS_SCORE_RATIO = 27; protected const int ATTRIB_ID_LEGACY_BONUS_SCORE_RATIO = 27;
protected const int ATTRIB_ID_OK_HIT_WINDOW = 29;
/// <summary> /// <summary>
/// The mods which were applied to the beatmap. /// The mods which were applied to the beatmap.