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Refactoring
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@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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{
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var nextHitObject = Beatmap.HitObjects[i + 1];
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if (!(nextHitObject.StartTime < endTime + KEY_UP_DELAY))
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if (nextHitObject.StartTime > endTime + KEY_UP_DELAY)
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Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
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double waitTime = nextHitObject.StartTime - 1000;
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