mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 16:37:26 +08:00
Fix cursor trail alignment issue with UI panels
- Convert cursor trail coordinates to local space before storing. - Apply necessary transformations to align with other UI elements. - Ensure cursor trail remains connected during UI panel movements.
This commit is contained in:
parent
4983e5f33e
commit
e564b1dc9e
@ -193,7 +193,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private void addPart(Vector2 screenSpacePosition)
|
||||
{
|
||||
parts[currentIndex].Position = screenSpacePosition;
|
||||
parts[currentIndex].Position = ToLocalSpace(screenSpacePosition);
|
||||
parts[currentIndex].Time = time + 1;
|
||||
++parts[currentIndex].InvalidationID;
|
||||
|
||||
@ -285,9 +285,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
if (time - part.Time >= 1)
|
||||
continue;
|
||||
|
||||
Vector2 screenSpacePos = Source.ToScreenSpace(part.Position);
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)),
|
||||
Position = new Vector2(screenSpacePos.X - size.X * originPosition.X, screenSpacePos.Y + size.Y * (1 - originPosition.Y)),
|
||||
TexturePosition = textureRect.BottomLeft,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
|
||||
@ -296,7 +298,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)),
|
||||
Position = new Vector2(screenSpacePos.X + size.X * (1 - originPosition.X), screenSpacePos.Y + size.Y * (1 - originPosition.Y)),
|
||||
TexturePosition = textureRect.BottomRight,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.BottomRight.Linear,
|
||||
@ -305,7 +307,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y),
|
||||
Position = new Vector2(screenSpacePos.X + size.X * (1 - originPosition.X), screenSpacePos.Y - size.Y * originPosition.Y),
|
||||
TexturePosition = textureRect.TopRight,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.TopRight.Linear,
|
||||
@ -314,7 +316,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y),
|
||||
Position = new Vector2(screenSpacePos.X - size.X * originPosition.X, screenSpacePos.Y - size.Y * originPosition.Y),
|
||||
TexturePosition = textureRect.TopLeft,
|
||||
TextureRect = new Vector4(0, 0, 1, 1),
|
||||
Colour = DrawColourInfo.Colour.TopLeft.Linear,
|
||||
|
Loading…
Reference in New Issue
Block a user