mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 08:02:55 +08:00
Merge branch 'master' into fix-slider-selection-nre
This commit is contained in:
commit
e55326e7c7
@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI
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private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
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private readonly Container judgementAboveHitObjectLayer;
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public OsuPlayfield()
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{
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InternalChildren = new Drawable[]
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@ -49,6 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI
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followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
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judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
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HitObjectContainer,
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judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
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approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
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};
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@ -58,13 +61,18 @@ namespace osu.Game.Rulesets.Osu.UI
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var hitWindows = new OsuHitWindows();
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foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
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poolDictionary.Add(result, new DrawableJudgementPool(result));
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poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded));
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AddRangeInternal(poolDictionary.Values);
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NewResult += onNewResult;
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}
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private void onJudgmentLoaded(DrawableOsuJudgement judgement)
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{
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judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuRulesetConfigManager config)
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{
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@ -150,11 +158,13 @@ namespace osu.Game.Rulesets.Osu.UI
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private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
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{
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private readonly HitResult result;
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private readonly Action<DrawableOsuJudgement> onLoaded;
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public DrawableJudgementPool(HitResult result)
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public DrawableJudgementPool(HitResult result, Action<DrawableOsuJudgement> onLoaded)
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: base(10)
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{
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this.result = result;
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this.onLoaded = onLoaded;
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}
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protected override DrawableOsuJudgement CreateNewDrawable()
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@ -164,6 +174,8 @@ namespace osu.Game.Rulesets.Osu.UI
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// just a placeholder to initialise the correct drawable hierarchy for this pool.
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judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
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onLoaded?.Invoke(judgement);
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return judgement;
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}
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}
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39
osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs
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39
osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs
Normal file
@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public class TestSceneParticleExplosion : OsuTestScene
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{
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private ParticleExplosion explosion;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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AddStep("create initial", () =>
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{
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Child = explosion = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(400)
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};
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});
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AddWaitStep("wait for playback", 5);
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AddRepeatStep(@"restart animation", () =>
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{
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explosion.Restart();
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}, 10);
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}
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}
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}
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144
osu.Game/Graphics/ParticleExplosion.cs
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144
osu.Game/Graphics/ParticleExplosion.cs
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@ -0,0 +1,144 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osuTK;
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namespace osu.Game.Graphics
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{
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/// <summary>
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/// An explosion of textured particles based on how osu-stable randomises the explosion pattern.
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/// </summary>
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public class ParticleExplosion : Sprite
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{
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private readonly int particleCount;
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private readonly double duration;
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private double startTime;
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private readonly List<ParticlePart> parts = new List<ParticlePart>();
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public ParticleExplosion(Texture texture, int particleCount, double duration)
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{
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Texture = texture;
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this.particleCount = particleCount;
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this.duration = duration;
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Blending = BlendingParameters.Additive;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Restart();
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}
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/// <summary>
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/// Restart the animation from the current point in time.
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/// Supports transform time offset chaining.
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/// </summary>
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public void Restart()
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{
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startTime = TransformStartTime;
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this.FadeOutFromOne(duration);
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parts.Clear();
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for (int i = 0; i < particleCount; i++)
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parts.Add(new ParticlePart(duration));
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}
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protected override void Update()
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{
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base.Update();
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Invalidate(Invalidation.DrawNode);
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}
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protected override DrawNode CreateDrawNode() => new ParticleExplosionDrawNode(this);
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private class ParticleExplosionDrawNode : SpriteDrawNode
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{
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private readonly List<ParticlePart> parts = new List<ParticlePart>();
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private ParticleExplosion source => (ParticleExplosion)Source;
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private double startTime;
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private double currentTime;
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private Vector2 sourceSize;
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public ParticleExplosionDrawNode(Sprite source)
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: base(source)
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{
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}
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public override void ApplyState()
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{
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base.ApplyState();
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parts.Clear();
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parts.AddRange(source.parts);
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sourceSize = source.Size;
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startTime = source.startTime;
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currentTime = source.Time.Current;
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}
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protected override void Blit(Action<TexturedVertex2D> vertexAction)
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{
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var time = currentTime - startTime;
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foreach (var p in parts)
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{
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Vector2 pos = p.PositionAtTime(time);
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float alpha = p.AlphaAtTime(time);
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var rect = new RectangleF(
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pos.X * sourceSize.X - Texture.DisplayWidth / 2,
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pos.Y * sourceSize.Y - Texture.DisplayHeight / 2,
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Texture.DisplayWidth,
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Texture.DisplayHeight);
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// convert to screen space.
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var quad = new Quad(
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Vector2Extensions.Transform(rect.TopLeft, DrawInfo.Matrix),
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Vector2Extensions.Transform(rect.TopRight, DrawInfo.Matrix),
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Vector2Extensions.Transform(rect.BottomLeft, DrawInfo.Matrix),
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Vector2Extensions.Transform(rect.BottomRight, DrawInfo.Matrix)
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);
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DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), null, vertexAction,
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new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height),
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null, TextureCoords);
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}
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}
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}
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private readonly struct ParticlePart
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{
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private readonly double duration;
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private readonly float direction;
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private readonly float distance;
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public ParticlePart(double availableDuration)
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{
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distance = RNG.NextSingle(0.5f);
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duration = RNG.NextDouble(availableDuration / 3, availableDuration);
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direction = RNG.NextSingle(0, MathF.PI * 2);
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}
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public float AlphaAtTime(double time) => 1 - progressAtTime(time);
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public Vector2 PositionAtTime(double time)
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{
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var travelledDistance = distance * progressAtTime(time);
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return new Vector2(0.5f) + travelledDistance * new Vector2(MathF.Sin(direction), MathF.Cos(direction));
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}
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private float progressAtTime(double time) => (float)Math.Clamp(time / duration, 0, 1);
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}
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}
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}
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@ -69,5 +69,7 @@ namespace osu.Game.Rulesets.Judgements
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this.FadeOutFromOne(800);
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}
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public Drawable GetAboveHitObjectsProxiedContent() => null;
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}
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}
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@ -6,6 +6,7 @@ using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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@ -29,6 +30,8 @@ namespace osu.Game.Rulesets.Judgements
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protected SkinnableDrawable JudgementBody { get; private set; }
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private readonly Container aboveHitObjectsContent;
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[Resolved]
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private ISkinSource skinSource { get; set; }
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@ -59,6 +62,12 @@ namespace osu.Game.Rulesets.Judgements
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{
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Size = new Vector2(judgement_size);
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Origin = Anchor.Centre;
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AddInternal(aboveHitObjectsContent = new Container
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{
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Depth = float.MinValue,
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RelativeSizeAxes = Axes.Both
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});
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}
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[BackgroundDependencyLoader]
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@ -67,6 +76,8 @@ namespace osu.Game.Rulesets.Judgements
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prepareDrawables();
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}
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public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -189,6 +200,7 @@ namespace osu.Game.Rulesets.Judgements
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if (JudgementBody != null)
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RemoveInternal(JudgementBody);
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aboveHitObjectsContent.Clear();
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AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ =>
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CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling)
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{
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@ -196,6 +208,13 @@ namespace osu.Game.Rulesets.Judgements
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Origin = Anchor.Centre,
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});
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if (JudgementBody.Drawable is IAnimatableJudgement animatable)
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{
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var proxiedContent = animatable.GetAboveHitObjectsProxiedContent();
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if (proxiedContent != null)
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aboveHitObjectsContent.Add(proxiedContent);
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}
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currentDrawableType = type;
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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namespace osu.Game.Rulesets.Judgements
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@ -10,6 +11,15 @@ namespace osu.Game.Rulesets.Judgements
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/// </summary>
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public interface IAnimatableJudgement : IDrawable
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{
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/// <summary>
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/// Start the animation for this judgement from the current point in time.
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/// </summary>
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void PlayAnimation();
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/// <summary>
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/// Get proxied content which should be displayed above all hitobjects.
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/// </summary>
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[CanBeNull]
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Drawable GetAboveHitObjectsProxiedContent();
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}
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}
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@ -5,7 +5,9 @@ using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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@ -20,7 +22,9 @@ namespace osu.Game.Skinning
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private readonly Drawable mainPiece;
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public LegacyJudgementPieceNew(HitResult result, Func<Drawable> createMainDrawable, Func<Drawable> createParticleDrawable)
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private readonly ParticleExplosion particles;
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public LegacyJudgementPieceNew(HitResult result, Func<Drawable> createMainDrawable, Texture particleTexture)
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{
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this.result = result;
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@ -36,6 +40,17 @@ namespace osu.Game.Skinning
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})
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};
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if (particleTexture != null)
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{
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AddInternal(particles = new ParticleExplosion(particleTexture, 150, 1600)
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{
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Size = new Vector2(140),
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Depth = float.MaxValue,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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if (result != HitResult.Miss)
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{
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//new judgement shows old as a temporary effect
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@ -54,6 +69,13 @@ namespace osu.Game.Skinning
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animation?.GotoFrame(0);
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if (particles != null)
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{
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// start the particles already some way into their animation to break cluster away from centre.
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using (particles.BeginDelayedSequence(-100, true))
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particles.Restart();
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}
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const double fade_in_length = 120;
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const double fade_out_delay = 500;
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const double fade_out_length = 600;
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@ -99,5 +121,7 @@ namespace osu.Game.Skinning
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break;
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}
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}
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public Drawable GetAboveHitObjectsProxiedContent() => temporaryOldStyle?.CreateProxy(); // for new style judgements, only the old style temporary display is in front of objects.
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}
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}
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@ -69,5 +69,7 @@ namespace osu.Game.Skinning
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break;
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}
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}
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public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy();
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}
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}
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|
@ -377,7 +377,7 @@ namespace osu.Game.Skinning
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if (createDrawable() != null)
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{
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if (Configuration.LegacyVersion > 1)
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return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, () => getParticleDrawable(resultComponent.Component));
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return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, getParticleTexture(resultComponent.Component));
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else
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return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable);
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}
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@ -388,18 +388,18 @@ namespace osu.Game.Skinning
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return this.GetAnimation(component.LookupName, false, false);
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}
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private Drawable getParticleDrawable(HitResult result)
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private Texture getParticleTexture(HitResult result)
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{
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switch (result)
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{
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case HitResult.Meh:
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return this.GetAnimation("particle50", false, false);
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return GetTexture("particle50");
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case HitResult.Ok:
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return this.GetAnimation("particle100", false, false);
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return GetTexture("particle100");
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case HitResult.Great:
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return this.GetAnimation("particle300", false, false);
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return GetTexture("particle300");
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}
|
||||
|
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return null;
|
||||
|
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