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Use virtual property for OsuTabControl.AccentColour

This commit is contained in:
Andrei Zavatski 2020-01-26 17:21:22 +03:00
parent 891f9a9b18
commit e54ea92c60
2 changed files with 11 additions and 16 deletions

View File

@ -23,14 +23,17 @@ namespace osu.Game.Graphics.UserInterface
{
private Color4 accentColour;
public Color4 AccentColour
public virtual Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
OnAccentColourChanged(value);
if (Dropdown is IHasAccentColour dropdown)
dropdown.AccentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
@ -90,14 +93,6 @@ namespace osu.Game.Graphics.UserInterface
strip.Width = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 1000), strip.Width, StripWidth, 0, 500, Easing.OutQuint);
}
protected virtual void OnAccentColourChanged(Color4 colour)
{
if (Dropdown is IHasAccentColour dropdown)
dropdown.AccentColour = colour;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = colour;
}
public class OsuTabItem : TabItem<T>, IHasAccentColour
{
protected readonly SpriteText Text;

View File

@ -22,6 +22,12 @@ namespace osu.Game.Overlays
set => bar.Height = value;
}
public override Color4 AccentColour
{
get => base.AccentColour;
set => base.AccentColour = bar.Colour = value;
}
protected OverlayTabControl()
{
TabContainer.Masking = false;
@ -36,12 +42,6 @@ namespace osu.Game.Overlays
});
}
protected override void OnAccentColourChanged(Color4 colour)
{
base.OnAccentColourChanged(colour);
bar.Colour = colour;
}
protected override Dropdown<T> CreateDropdown() => null;
protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem(value);