From e53c8518debd9bf30961c620f7dffd4d92c450dd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 27 May 2022 19:18:37 +0900 Subject: [PATCH] Don't output beatmap parse failures in a visible manner The user can't do much about this. When a user reports a beatmap issue, the logs will still contain this useful information. Should be fine I think. As mentioned in https://github.com/ppy/osu/discussions/18426 https://github.com/ppy/osu/issues/750 https://github.com/ppy/osu/issues/18372 etc. --- osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index 0276abc3ff..ff13e61360 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps.Formats } catch (Exception e) { - Logger.Log($"Failed to process line \"{line}\" into \"{output}\": {e.Message}", LoggingTarget.Runtime, LogLevel.Important); + Logger.Log($"Failed to process line \"{line}\" into \"{output}\": {e.Message}"); } } }