mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:52:54 +08:00
Merge branch 'master' into song-select-loading-reoptimisation
This commit is contained in:
commit
e529f5e439
@ -1 +1 @@
|
|||||||
Subproject commit 4f9ed4e703777ede98737c7e2af31efa4694c395
|
Subproject commit f85c594c182db2b01233e29ca52639b7baa00402
|
@ -12,7 +12,6 @@ using osu.Game.Modes.UI;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Graphics.Cursor;
|
using osu.Game.Graphics.Cursor;
|
||||||
using osu.Game.Modes.Osu.Judgements;
|
using osu.Game.Modes.Osu.Judgements;
|
||||||
using OpenTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Modes.Osu.UI
|
namespace osu.Game.Modes.Osu.UI
|
||||||
{
|
{
|
||||||
@ -63,7 +62,7 @@ namespace osu.Game.Modes.Osu.UI
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
AddInternal(new OsuCursorContainer { Colour = Color4.LightYellow });
|
AddInternal(new GameplayCursor());
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Add(DrawableHitObject<OsuHitObject, OsuJudgementInfo> h)
|
public override void Add(DrawableHitObject<OsuHitObject, OsuJudgementInfo> h)
|
||||||
|
131
osu.Game/Graphics/Cursor/GameplayCursor.cs
Normal file
131
osu.Game/Graphics/Cursor/GameplayCursor.cs
Normal file
@ -0,0 +1,131 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Transforms;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.Cursor
|
||||||
|
{
|
||||||
|
public class GameplayCursor : CursorContainer
|
||||||
|
{
|
||||||
|
protected override Drawable CreateCursor() => new OsuCursor();
|
||||||
|
|
||||||
|
public GameplayCursor()
|
||||||
|
{
|
||||||
|
Add(new CursorTrail { Depth = 1 });
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
|
{
|
||||||
|
ActiveCursor.Scale = new Vector2(1);
|
||||||
|
ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
|
||||||
|
return base.OnMouseDown(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||||
|
{
|
||||||
|
if (!state.Mouse.HasMainButtonPressed)
|
||||||
|
ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
|
||||||
|
return base.OnMouseUp(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class OsuCursor : Container
|
||||||
|
{
|
||||||
|
private Container cursorContainer;
|
||||||
|
private Bindable<double> cursorScale;
|
||||||
|
|
||||||
|
public OsuCursor()
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
Size = new Vector2(42);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
cursorContainer = new CircularContainer
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Scale = new Vector2((float)cursorScale),
|
||||||
|
Masking = true,
|
||||||
|
BorderThickness = Size.X / 6,
|
||||||
|
BorderColour = Color4.White,
|
||||||
|
EdgeEffect = new EdgeEffect
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Colour = Color4.Pink.Opacity(0.5f),
|
||||||
|
Radius = 5,
|
||||||
|
},
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
},
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
BorderThickness = Size.X / 3,
|
||||||
|
BorderColour = Color4.White.Opacity(0.5f),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Scale = new Vector2(0.1f),
|
||||||
|
Masking = true,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.White,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
cursorScale.ValueChanged += scaleChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void scaleChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
cursorContainer.Scale = new Vector2((float)cursorScale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
121
osu.Game/Graphics/Cursor/MenuCursor.cs
Normal file
121
osu.Game/Graphics/Cursor/MenuCursor.cs
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Graphics.Transforms;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.Cursor
|
||||||
|
{
|
||||||
|
public class MenuCursor : CursorContainer
|
||||||
|
{
|
||||||
|
protected override Drawable CreateCursor() => new Cursor();
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
|
{
|
||||||
|
ActiveCursor.Scale = new Vector2(1);
|
||||||
|
ActiveCursor.ScaleTo(0.90f, 800, EasingTypes.OutQuint);
|
||||||
|
|
||||||
|
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
|
||||||
|
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, EasingTypes.OutQuint);
|
||||||
|
return base.OnMouseDown(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||||
|
{
|
||||||
|
if (!state.Mouse.HasMainButtonPressed)
|
||||||
|
{
|
||||||
|
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
|
||||||
|
ActiveCursor.RotateTo(0, 200, EasingTypes.OutQuint);
|
||||||
|
ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnMouseUp(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnClick(InputState state)
|
||||||
|
{
|
||||||
|
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, EasingTypes.OutQuint);
|
||||||
|
|
||||||
|
return base.OnClick(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragStart(InputState state)
|
||||||
|
{
|
||||||
|
ActiveCursor.RotateTo(-30, 600, EasingTypes.OutElastic);
|
||||||
|
return base.OnDragStart(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopIn()
|
||||||
|
{
|
||||||
|
ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
|
||||||
|
ActiveCursor.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopOut()
|
||||||
|
{
|
||||||
|
ActiveCursor.FadeTo(0, 1400, EasingTypes.OutQuint);
|
||||||
|
ActiveCursor.ScaleTo(1.1f, 100, EasingTypes.Out);
|
||||||
|
ActiveCursor.Delay(100);
|
||||||
|
ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Cursor : Container
|
||||||
|
{
|
||||||
|
private Container cursorContainer;
|
||||||
|
private Bindable<double> cursorScale;
|
||||||
|
|
||||||
|
public Sprite AdditiveLayer;
|
||||||
|
|
||||||
|
public Cursor()
|
||||||
|
{
|
||||||
|
Size = new Vector2(42);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
|
||||||
|
{
|
||||||
|
cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
cursorContainer = new Container
|
||||||
|
{
|
||||||
|
Size = new Vector2(32),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Sprite
|
||||||
|
{
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
Texture = textures.Get(@"Cursor/menu-cursor"),
|
||||||
|
},
|
||||||
|
AdditiveLayer = new Sprite
|
||||||
|
{
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
BlendingMode = BlendingMode.Additive,
|
||||||
|
Colour = colour.Pink,
|
||||||
|
Alpha = 0,
|
||||||
|
Texture = textures.Get(@"Cursor/menu-cursor-additive"),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
cursorScale.ValueChanged += scaleChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void scaleChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
cursorContainer.Scale = new Vector2((float)cursorScale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -220,7 +220,7 @@ namespace osu.Game
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
Cursor.Alpha = 0;
|
Cursor.State = Visibility.Hidden;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
|
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
|
||||||
@ -264,10 +264,20 @@ namespace osu.Game
|
|||||||
|
|
||||||
private Container overlayContent;
|
private Container overlayContent;
|
||||||
|
|
||||||
|
private OsuScreen currentScreen;
|
||||||
|
|
||||||
private void screenChanged(Screen newScreen)
|
private void screenChanged(Screen newScreen)
|
||||||
{
|
{
|
||||||
|
currentScreen = newScreen as OsuScreen;
|
||||||
|
|
||||||
|
if (currentScreen == null)
|
||||||
|
{
|
||||||
|
Exit();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
//central game mode change logic.
|
//central game mode change logic.
|
||||||
if ((newScreen as OsuScreen)?.ShowOverlays != true)
|
if (!currentScreen.ShowOverlays)
|
||||||
{
|
{
|
||||||
Toolbar.State = Visibility.Hidden;
|
Toolbar.State = Visibility.Hidden;
|
||||||
musicController.State = Visibility.Hidden;
|
musicController.State = Visibility.Hidden;
|
||||||
@ -278,13 +288,7 @@ namespace osu.Game
|
|||||||
Toolbar.State = Visibility.Visible;
|
Toolbar.State = Visibility.Visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (newScreen is MainMenu)
|
|
||||||
Cursor.FadeIn(100);
|
|
||||||
|
|
||||||
ScreenChanged?.Invoke(newScreen);
|
ScreenChanged?.Invoke(newScreen);
|
||||||
|
|
||||||
if (newScreen == null)
|
|
||||||
Exit();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnExiting()
|
protected override bool OnExiting()
|
||||||
@ -308,6 +312,8 @@ namespace osu.Game
|
|||||||
|
|
||||||
if (intro?.ChildScreen != null)
|
if (intro?.ChildScreen != null)
|
||||||
intro.ChildScreen.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
|
intro.ChildScreen.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
|
||||||
|
|
||||||
|
Cursor.State = currentScreen == null || currentScreen.HasLocalCursorDisplayed ? Visibility.Hidden : Visibility.Visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void screenAdded(Screen newScreen)
|
private void screenAdded(Screen newScreen)
|
||||||
|
@ -8,7 +8,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Cursor;
|
|
||||||
using osu.Framework.IO.Stores;
|
using osu.Framework.IO.Stores;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -38,7 +37,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
private RatioAdjust ratioContainer;
|
private RatioAdjust ratioContainer;
|
||||||
|
|
||||||
protected CursorContainer Cursor;
|
protected MenuCursor Cursor;
|
||||||
|
|
||||||
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
@ -137,7 +136,7 @@ namespace osu.Game
|
|||||||
{
|
{
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
Cursor = new OsuCursorContainer { Depth = float.MinValue }
|
Cursor = new MenuCursor { Depth = float.MinValue }
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,8 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
internal override bool ShowOverlays => false;
|
internal override bool ShowOverlays => false;
|
||||||
|
|
||||||
|
internal override bool HasLocalCursorDisplayed => false;
|
||||||
|
|
||||||
public Disclaimer()
|
public Disclaimer()
|
||||||
{
|
{
|
||||||
ValidForResume = false;
|
ValidForResume = false;
|
||||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Screens.Menu
|
|||||||
private SampleChannel seeya;
|
private SampleChannel seeya;
|
||||||
private Track bgm;
|
private Track bgm;
|
||||||
|
|
||||||
|
internal override bool HasLocalCursorDisplayed => true;
|
||||||
|
|
||||||
internal override bool ShowOverlays => false;
|
internal override bool ShowOverlays => false;
|
||||||
|
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
|
||||||
|
@ -24,6 +24,8 @@ namespace osu.Game.Screens
|
|||||||
|
|
||||||
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
||||||
|
|
||||||
|
internal virtual bool HasLocalCursorDisplayed => false;
|
||||||
|
|
||||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
public WorkingBeatmap Beatmap
|
public WorkingBeatmap Beatmap
|
||||||
|
@ -78,6 +78,8 @@ namespace osu.Game.Screens.Play
|
|||||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||||
|
|
||||||
|
protected override bool OnMouseMove(InputState state) => true;
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
if (args.Key == Key.Escape)
|
if (args.Key == Key.Escape)
|
||||||
|
@ -32,6 +32,10 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
internal override bool ShowOverlays => false;
|
internal override bool ShowOverlays => false;
|
||||||
|
|
||||||
|
internal override bool HasLocalCursorDisplayed => !hasReplayLoaded && !IsPaused;
|
||||||
|
|
||||||
|
private bool hasReplayLoaded => hitRenderer.InputManager.ReplayInputHandler != null;
|
||||||
|
|
||||||
public BeatmapInfo BeatmapInfo;
|
public BeatmapInfo BeatmapInfo;
|
||||||
|
|
||||||
public bool IsPaused { get; private set; }
|
public bool IsPaused { get; private set; }
|
||||||
@ -304,7 +308,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
if (pauseOverlay == null) return false;
|
if (pauseOverlay == null) return false;
|
||||||
|
|
||||||
if (hitRenderer.InputManager.ReplayInputHandler != null)
|
if (hasReplayLoaded)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
|
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
|
||||||
|
@ -79,6 +79,7 @@
|
|||||||
<Compile Include="Database\ScoreDatabase.cs" />
|
<Compile Include="Database\ScoreDatabase.cs" />
|
||||||
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
|
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
|
||||||
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
|
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
|
||||||
|
<Compile Include="Graphics\Cursor\GameplayCursor.cs" />
|
||||||
<Compile Include="Graphics\Sprites\OsuSpriteText.cs" />
|
<Compile Include="Graphics\Sprites\OsuSpriteText.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\BackButton.cs" />
|
<Compile Include="Graphics\UserInterface\BackButton.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\FocusedTextBox.cs" />
|
<Compile Include="Graphics\UserInterface\FocusedTextBox.cs" />
|
||||||
@ -222,7 +223,7 @@
|
|||||||
<Compile Include="Input\GlobalHotkeys.cs" />
|
<Compile Include="Input\GlobalHotkeys.cs" />
|
||||||
<Compile Include="Graphics\Backgrounds\Background.cs" />
|
<Compile Include="Graphics\Backgrounds\Background.cs" />
|
||||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||||
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
|
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
|
||||||
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
||||||
<Compile Include="Graphics\TextAwesome.cs" />
|
<Compile Include="Graphics\TextAwesome.cs" />
|
||||||
<Compile Include="Screens\Play\KeyCounter.cs" />
|
<Compile Include="Screens\Play\KeyCounter.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user