mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 13:22:55 +08:00
Merge branch 'master' into song-select-loading-reoptimisation
This commit is contained in:
commit
e529f5e439
@ -1 +1 @@
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Subproject commit 4f9ed4e703777ede98737c7e2af31efa4694c395
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Subproject commit f85c594c182db2b01233e29ca52639b7baa00402
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@ -12,7 +12,6 @@ using osu.Game.Modes.UI;
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using System.Linq;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Modes.Osu.Judgements;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.UI
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{
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@ -63,7 +62,7 @@ namespace osu.Game.Modes.Osu.UI
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddInternal(new OsuCursorContainer { Colour = Color4.LightYellow });
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AddInternal(new GameplayCursor());
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}
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public override void Add(DrawableHitObject<OsuHitObject, OsuJudgementInfo> h)
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131
osu.Game/Graphics/Cursor/GameplayCursor.cs
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131
osu.Game/Graphics/Cursor/GameplayCursor.cs
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@ -0,0 +1,131 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using System;
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namespace osu.Game.Graphics.Cursor
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{
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public class GameplayCursor : CursorContainer
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{
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protected override Drawable CreateCursor() => new OsuCursor();
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public GameplayCursor()
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{
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Add(new CursorTrail { Depth = 1 });
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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ActiveCursor.Scale = new Vector2(1);
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ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (!state.Mouse.HasMainButtonPressed)
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ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
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return base.OnMouseUp(state, args);
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}
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public class OsuCursor : Container
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{
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private Container cursorContainer;
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private Bindable<double> cursorScale;
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public OsuCursor()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(42);
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);
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Children = new Drawable[]
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{
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cursorContainer = new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2((float)cursorScale),
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Pink.Opacity(0.5f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = Size.X / 3,
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BorderColour = Color4.White.Opacity(0.5f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.1f),
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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},
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},
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}
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},
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};
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cursorScale.ValueChanged += scaleChanged;
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}
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private void scaleChanged(object sender, EventArgs e)
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{
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cursorContainer.Scale = new Vector2((float)cursorScale);
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}
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}
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}
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}
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121
osu.Game/Graphics/Cursor/MenuCursor.cs
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121
osu.Game/Graphics/Cursor/MenuCursor.cs
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@ -0,0 +1,121 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using System;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Graphics.Cursor
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{
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public class MenuCursor : CursorContainer
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{
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protected override Drawable CreateCursor() => new Cursor();
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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ActiveCursor.Scale = new Vector2(1);
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ActiveCursor.ScaleTo(0.90f, 800, EasingTypes.OutQuint);
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((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
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((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, EasingTypes.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (!state.Mouse.HasMainButtonPressed)
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{
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((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
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ActiveCursor.RotateTo(0, 200, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);
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}
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return base.OnMouseUp(state, args);
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}
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protected override bool OnClick(InputState state)
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{
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((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, EasingTypes.OutQuint);
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return base.OnClick(state);
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}
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protected override bool OnDragStart(InputState state)
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{
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ActiveCursor.RotateTo(-30, 600, EasingTypes.OutElastic);
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return base.OnDragStart(state);
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}
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protected override void PopIn()
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{
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ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(1, 1000, EasingTypes.OutElastic);
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}
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protected override void PopOut()
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{
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ActiveCursor.FadeTo(0, 1400, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(1.1f, 100, EasingTypes.Out);
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ActiveCursor.Delay(100);
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ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
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}
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public class Cursor : Container
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{
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private Container cursorContainer;
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private Bindable<double> cursorScale;
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public Sprite AdditiveLayer;
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public Cursor()
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{
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Size = new Vector2(42);
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
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{
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cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);
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Children = new Drawable[]
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{
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cursorContainer = new Container
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{
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Size = new Vector2(32),
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Children = new Drawable[]
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{
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new Sprite
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{
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FillMode = FillMode.Fit,
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Texture = textures.Get(@"Cursor/menu-cursor"),
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},
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AdditiveLayer = new Sprite
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{
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FillMode = FillMode.Fit,
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BlendingMode = BlendingMode.Additive,
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Colour = colour.Pink,
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Alpha = 0,
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Texture = textures.Get(@"Cursor/menu-cursor-additive"),
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},
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}
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}
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};
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cursorScale.ValueChanged += scaleChanged;
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}
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private void scaleChanged(object sender, EventArgs e)
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{
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cursorContainer.Scale = new Vector2((float)cursorScale);
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}
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}
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}
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}
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@ -220,7 +220,7 @@ namespace osu.Game
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}
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};
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Cursor.Alpha = 0;
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Cursor.State = Visibility.Hidden;
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}
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private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
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@ -264,10 +264,20 @@ namespace osu.Game
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private Container overlayContent;
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private OsuScreen currentScreen;
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private void screenChanged(Screen newScreen)
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{
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currentScreen = newScreen as OsuScreen;
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if (currentScreen == null)
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{
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Exit();
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return;
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}
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//central game mode change logic.
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if ((newScreen as OsuScreen)?.ShowOverlays != true)
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if (!currentScreen.ShowOverlays)
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{
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Toolbar.State = Visibility.Hidden;
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musicController.State = Visibility.Hidden;
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@ -278,13 +288,7 @@ namespace osu.Game
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Toolbar.State = Visibility.Visible;
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}
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if (newScreen is MainMenu)
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Cursor.FadeIn(100);
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ScreenChanged?.Invoke(newScreen);
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if (newScreen == null)
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Exit();
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}
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protected override bool OnExiting()
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@ -308,6 +312,8 @@ namespace osu.Game
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if (intro?.ChildScreen != null)
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intro.ChildScreen.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
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Cursor.State = currentScreen == null || currentScreen.HasLocalCursorDisplayed ? Visibility.Hidden : Visibility.Visible;
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}
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private void screenAdded(Screen newScreen)
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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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@ -38,7 +37,7 @@ namespace osu.Game
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private RatioAdjust ratioContainer;
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protected CursorContainer Cursor;
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protected MenuCursor Cursor;
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public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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@ -137,7 +136,7 @@ namespace osu.Game
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{
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Children = new[]
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{
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Cursor = new OsuCursorContainer { Depth = float.MinValue }
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Cursor = new MenuCursor { Depth = float.MinValue }
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}
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});
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}
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@ -21,6 +21,8 @@ namespace osu.Game.Screens.Menu
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internal override bool ShowOverlays => false;
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internal override bool HasLocalCursorDisplayed => false;
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public Disclaimer()
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{
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ValidForResume = false;
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@ -28,6 +28,8 @@ namespace osu.Game.Screens.Menu
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private SampleChannel seeya;
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private Track bgm;
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internal override bool HasLocalCursorDisplayed => true;
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internal override bool ShowOverlays => false;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
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@ -24,6 +24,8 @@ namespace osu.Game.Screens
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protected new OsuGameBase Game => base.Game as OsuGameBase;
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internal virtual bool HasLocalCursorDisplayed => false;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public WorkingBeatmap Beatmap
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@ -78,6 +78,8 @@ namespace osu.Game.Screens.Play
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// Don't let mouse down events through the overlay or people can click circles while paused.
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnMouseMove(InputState state) => true;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Key == Key.Escape)
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@ -32,6 +32,10 @@ namespace osu.Game.Screens.Play
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internal override bool ShowOverlays => false;
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internal override bool HasLocalCursorDisplayed => !hasReplayLoaded && !IsPaused;
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private bool hasReplayLoaded => hitRenderer.InputManager.ReplayInputHandler != null;
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public BeatmapInfo BeatmapInfo;
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public bool IsPaused { get; private set; }
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@ -304,7 +308,7 @@ namespace osu.Game.Screens.Play
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{
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if (pauseOverlay == null) return false;
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if (hitRenderer.InputManager.ReplayInputHandler != null)
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if (hasReplayLoaded)
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return false;
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if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
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@ -79,6 +79,7 @@
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<Compile Include="Database\ScoreDatabase.cs" />
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<Compile Include="Graphics\Backgrounds\Triangles.cs" />
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<Compile Include="Graphics\Cursor\CursorTrail.cs" />
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<Compile Include="Graphics\Cursor\GameplayCursor.cs" />
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<Compile Include="Graphics\Sprites\OsuSpriteText.cs" />
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<Compile Include="Graphics\UserInterface\BackButton.cs" />
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<Compile Include="Graphics\UserInterface\FocusedTextBox.cs" />
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@ -222,7 +223,7 @@
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<Compile Include="Input\GlobalHotkeys.cs" />
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<Compile Include="Graphics\Backgrounds\Background.cs" />
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<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
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<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
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<Compile Include="Graphics\Cursor\MenuCursor.cs" />
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<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
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<Compile Include="Graphics\TextAwesome.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounter.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user