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Remove now unnecessary position manipulation
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@ -4,7 +4,6 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -25,29 +24,11 @@ namespace osu.Game.Rulesets.Mania.Edit
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var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
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int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
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performDragMovement(moveEvent);
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performColumnMovement(lastColumn, moveEvent);
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return true;
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}
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private void performDragMovement(MoveSelectionEvent moveEvent)
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{
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float delta = moveEvent.InstantDelta.Y;
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foreach (var selectionBlueprint in SelectedBlueprints)
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{
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var b = (OverlaySelectionBlueprint)selectionBlueprint;
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var hitObject = b.DrawableObject;
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// We receive multiple movement events per frame such that we can't rely on updating the start time
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// since the scrolling hitobject container requires at least one update frame to update the position.
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// However the position needs to be valid for future movement events to calculate the correct deltas.
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hitObject.Y += delta;
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}
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}
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private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
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{
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var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
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