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Fix intermittent failures on TestBeatmapDownloadingFlow due to slow realm refresh

This commit is contained in:
Dean Herbert 2022-03-10 20:33:14 +09:00
parent d1f8fd01df
commit e4ef540b5b

View File

@ -118,7 +118,7 @@ namespace osu.Game.Tests.Online
[Test] [Test]
public void TestBeatmapDownloadingFlow() public void TestBeatmapDownloadingFlow()
{ {
AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet)); AddUntilStep("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded); addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet)); AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet));
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Online
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddUntilStep("wait for import", () => beatmaps.CurrentImport != null); AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
AddAssert("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet)); AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable); addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
} }