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Fix intermittent failures on TestBeatmapDownloadingFlow
due to slow realm refresh
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d1f8fd01df
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@ -118,7 +118,7 @@ namespace osu.Game.Tests.Online
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[Test]
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[Test]
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public void TestBeatmapDownloadingFlow()
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public void TestBeatmapDownloadingFlow()
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{
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{
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AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
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AddUntilStep("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
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addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
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addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
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AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet));
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AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet));
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@ -132,7 +132,7 @@ namespace osu.Game.Tests.Online
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
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AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
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AddAssert("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
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AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
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addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
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addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
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}
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}
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