From e4b2242719456749a8b7d828e1194551d18db7c6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Mar 2022 18:29:13 +0900 Subject: [PATCH] Fix follow point animations not looping Because they do in stable. I don't know why but let's go with it. Resolves issue reported in https://github.com/ppy/osu/discussions/17072. --- .../Skinning/Legacy/OsuLegacySkinTransformer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs index ff9f6f0e07..900ad6f6d3 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy switch (osuComponent.Component) { case OsuSkinComponents.FollowPoint: - return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false); + return this.GetAnimation(component.LookupName, true, true, true, startAtCurrentTime: false); case OsuSkinComponents.SliderFollowCircle: var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);