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Add missing xmldoc to new methods in EditorChangeHandler
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@ -96,8 +96,18 @@ namespace osu.Game.Screens.Edit
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updateBindables();
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updateBindables();
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}
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}
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/// <summary>
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/// Write a serialised copy of the currently tracked state to the provided stream.
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/// This will be stored as a state which can be restored in the future.
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/// </summary>
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/// <param name="stream">The stream which the state should be written to.</param>
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protected abstract void WriteCurrentStateToStream(MemoryStream stream);
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protected abstract void WriteCurrentStateToStream(MemoryStream stream);
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/// <summary>
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/// Given a previous and new state, apply any changes required to bring the current state in line with the new state.
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/// </summary>
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/// <param name="previousState">The previous (current before this call) serialised state.</param>
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/// <param name="newState">The new state to be applied.</param>
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protected abstract void ApplyStateChange(byte[] previousState, byte[] newState);
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protected abstract void ApplyStateChange(byte[] previousState, byte[] newState);
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private void updateBindables()
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private void updateBindables()
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