diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs
index 2317d4cc90..2c207114da 100644
--- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
{ HitResult.Miss, (270, 190, 140) },
};
- protected override HitResult SuccessfulHitResult => HitResult.Good;
+ protected override HitResult LowestSuccessfulHitResult => HitResult.Good;
public override bool IsHitResultAllowed(HitResult result)
{
diff --git a/osu.Game/Rulesets/Objects/HitWindows.cs b/osu.Game/Rulesets/Objects/HitWindows.cs
index c75e914d2d..cf8769a105 100644
--- a/osu.Game/Rulesets/Objects/HitWindows.cs
+++ b/osu.Game/Rulesets/Objects/HitWindows.cs
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Objects
///
/// The with the largest hit window that produces a successful hit.
///
- protected virtual HitResult SuccessfulHitResult => HitResult.Meh;
+ protected virtual HitResult LowestSuccessfulHitResult => HitResult.Meh;
///
/// Check whether it is possible to achieve the provided .
@@ -137,6 +137,6 @@ namespace osu.Game.Rulesets.Objects
///
/// The time offset.
/// Whether the can be hit at any point in the future from this time offset.
- public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(SuccessfulHitResult);
+ public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(LowestSuccessfulHitResult);
}
}