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Fix regressed test
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beebdb0734
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Overlays.Toolbar;
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@ -146,7 +147,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
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AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
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// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
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// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
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AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == Game.BackButton));
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AddUntilStep("Back button is hovered", () => Game.ChildrenOfType<BackButton>().First().Children.Any(c => c.IsHovered));
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AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
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AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
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AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
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