mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:57:24 +08:00
improve UI
This commit is contained in:
parent
493e3a5f7a
commit
e47d570e68
@ -6,10 +6,12 @@ using System.Linq;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
@ -17,6 +19,7 @@ using osu.Game.Rulesets.Osu.UI;
|
|||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit
|
namespace osu.Game.Rulesets.Osu.Edit
|
||||||
{
|
{
|
||||||
@ -29,6 +32,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IExpandingContainer? expandingContainer { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// X position of the grid's origin.
|
/// X position of the grid's origin.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -125,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
|
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
|
||||||
new RadioButton("Triangle",
|
new RadioButton("Triangle",
|
||||||
() => GridType.Value = PositionSnapGridType.Triangle,
|
() => GridType.Value = PositionSnapGridType.Triangle,
|
||||||
() => new Triangle()),
|
() => new OutlineTriangle(true, 20)),
|
||||||
new RadioButton("Circle",
|
new RadioButton("Circle",
|
||||||
() => GridType.Value = PositionSnapGridType.Circle,
|
() => GridType.Value = PositionSnapGridType.Circle,
|
||||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Circle }),
|
() => new SpriteIcon { Icon = FontAwesome.Regular.Circle }),
|
||||||
@ -136,6 +142,36 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
|
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public partial class OutlineTriangle : BufferedContainer
|
||||||
|
{
|
||||||
|
public OutlineTriangle(bool outlineOnly, float size)
|
||||||
|
: base(cachedFrameBuffer: true)
|
||||||
|
{
|
||||||
|
Size = new Vector2(size);
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new EquilateralTriangle { RelativeSizeAxes = Axes.Both },
|
||||||
|
};
|
||||||
|
|
||||||
|
if (outlineOnly)
|
||||||
|
{
|
||||||
|
AddInternal(new EquilateralTriangle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativePositionAxes = Axes.Y,
|
||||||
|
Y = 0.48f,
|
||||||
|
Colour = Color4.Black,
|
||||||
|
Size = new Vector2(size - 7),
|
||||||
|
Blending = BlendingParameters.None,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
Blending = BlendingParameters.Additive;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
Loading…
Reference in New Issue
Block a user