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Clarify guard condition in RoomSubScreen
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@ -365,7 +365,9 @@ namespace osu.Game.Screens.OnlinePlay.Match
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if (!IsConnected)
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return true;
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if (dialogOverlay == null || Room.RoomID.Value != null || Room.Playlist.Count == 0)
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bool hasUnsavedChanges = Room.RoomID.Value == null && Room.Playlist.Count > 0;
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if (dialogOverlay == null || !hasUnsavedChanges)
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return true;
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// if the dialog is already displayed, block exiting until the user explicitly makes a decision.
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