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Fix failing unit test
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bc0bc8d459
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@ -20,7 +20,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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[Test]
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public void TestDecodeBeatmapGeneral()
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{
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var decoder = new LegacyBeatmapDecoder();
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var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
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using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
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using (var stream = new StreamReader(resStream))
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{
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@ -110,7 +110,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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[Test]
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public void TestDecodeBeatmapEvents()
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{
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var decoder = new LegacyBeatmapDecoder();
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var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
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using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
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using (var stream = new StreamReader(resStream))
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{
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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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[Test]
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public void TestDecodeBeatmapTimingPoints()
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{
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var decoder = new LegacyBeatmapDecoder();
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var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
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using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
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using (var stream = new StreamReader(resStream))
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{
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@ -187,7 +187,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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[Test]
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public void TestDecodeBeatmapHitObjects()
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{
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var decoder = new LegacyBeatmapDecoder();
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var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
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using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
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using (var stream = new StreamReader(resStream))
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{
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@ -159,7 +159,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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using (var sr = new StreamReader(stream))
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{
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var legacyDecoded = new LegacyBeatmapDecoder().DecodeBeatmap(sr);
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var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.DecodeBeatmap(sr);
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using (var ms = new MemoryStream())
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using (var sw = new StreamWriter(ms))
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using (var sr2 = new StreamReader(ms))
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
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Assert.AreEqual("Deif", meta.AuthorString);
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Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
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Assert.AreEqual(164471, meta.PreviewTime);
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Assert.AreEqual(164471 + LegacyBeatmapDecoder.UniversalOffset, meta.PreviewTime);
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Assert.AreEqual(string.Empty, meta.Source);
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Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
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Assert.AreEqual("Renatus", meta.Title);
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@ -22,7 +22,18 @@ namespace osu.Game.Beatmaps.Formats
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private LegacySampleBank defaultSampleBank;
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private int defaultSampleVolume = 100;
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private readonly int timeOffset;
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/// <summary>
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/// lazer's audio timings in general doesn't match stable. this is the result of user testing, albeit limited.
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/// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
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/// </summary>
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public static int UniversalOffset => RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? -22 : 0;
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/// <summary>
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/// Whether or not beatmap or runtime offsets should be applied. Defaults on; only disable for testing purposes.
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/// </summary>
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public bool ApplyOffsets = true;
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private readonly int offset = UniversalOffset;
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public LegacyBeatmapDecoder()
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{
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@ -33,12 +44,7 @@ namespace osu.Game.Beatmaps.Formats
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BeatmapVersion = int.Parse(header.Substring(17));
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// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
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timeOffset += BeatmapVersion < 5 ? 24 : 0;
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// lazer in general doesn't match stable. this is the result of user testing, albeit limited.
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// only seems to be required on windows.
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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timeOffset += -22;
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offset += BeatmapVersion < 5 ? 24 : 0;
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}
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protected override void ParseBeatmap(StreamReader stream, Beatmap beatmap)
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@ -413,8 +419,8 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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private int getOffsetTime(int time) => time + timeOffset;
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private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
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private double getOffsetTime(double time) => time + timeOffset;
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private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
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}
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}
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@ -109,7 +109,7 @@ namespace osu.Game.Tests.Beatmaps
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private Beatmap getBeatmap(string name)
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{
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var decoder = new LegacyBeatmapDecoder();
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var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
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using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
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using (var stream = new StreamReader(resStream))
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return decoder.DecodeBeatmap(stream);
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