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@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps.Formats
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this.storyboard = storyboard;
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base.ParseStreamInto(stream, storyboard);
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// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
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// OrderBy is used to guarantee that the parsing order of elements with equal start times is maintained (stably-sorted)
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foreach (StoryboardLayer layer in storyboard.Layers)
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layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList();
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}
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