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Fix minDistanceFromEnd using seconds rather than milliseconds
Velocity in stable is defined as distance per SECOND, while lazer defines it as distance per MILLISECOND.
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@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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if (tickDistance == 0) return;
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var minDistanceFromEnd = Velocity * 0.01;
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var minDistanceFromEnd = Velocity * 10;
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var spanCount = this.SpanCount();
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