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Use DHO.HitObjectApplied to invalidate computation
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f6faf95e33
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@ -147,7 +147,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
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}
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}
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}
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}
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private void onHitObjectUsageBegin(DrawableHitObject hitObject)
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/// <summary>
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/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
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/// </summary>
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internal void InvalidateHitObject(DrawableHitObject hitObject)
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{
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{
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// Lifetime computation is delayed until next update because
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// Lifetime computation is delayed until next update because
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// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
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// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
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{
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{
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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public new ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)base.HitObjectContainer;
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[Resolved]
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[Resolved]
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protected IScrollingInfo ScrollingInfo { get; private set; }
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protected IScrollingInfo ScrollingInfo { get; private set; }
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@ -24,17 +26,20 @@ namespace osu.Game.Rulesets.UI.Scrolling
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Direction.BindTo(ScrollingInfo.Direction);
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Direction.BindTo(ScrollingInfo.Direction);
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}
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}
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protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
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{
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drawableHitObject.HitObjectApplied += d => HitObjectContainer.InvalidateHitObject(d);
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}
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/// <summary>
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/// <summary>
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/// Given a position in screen space, return the time within this column.
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/// Given a position in screen space, return the time within this column.
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/// </summary>
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/// </summary>
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public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) =>
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public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) => HitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
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((ScrollingHitObjectContainer)HitObjectContainer).TimeAtScreenSpacePosition(screenSpacePosition);
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/// <summary>
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/// <summary>
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/// Given a time, return the screen space position within this column.
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/// Given a time, return the screen space position within this column.
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/// </summary>
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/// </summary>
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public virtual Vector2 ScreenSpacePositionAtTime(double time)
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public virtual Vector2 ScreenSpacePositionAtTime(double time) => HitObjectContainer.ScreenSpacePositionAtTime(time);
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=> ((ScrollingHitObjectContainer)HitObjectContainer).ScreenSpacePositionAtTime(time);
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protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
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protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
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}
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}
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