From e4303d79436113148cbe505655e5e0f151a6cbc8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 18 Aug 2020 12:35:23 +0900 Subject: [PATCH] Fix PlayerLoader test failures due to too many steps --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index e698d31176..4fac7bb45f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -71,7 +71,6 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() })); AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1); AddStep("exit loader", () => loader.Exit()); AddUntilStep("wait for not current", () => !loader.IsCurrentScreen()); AddAssert("player did not load", () => player == null);