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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00

adjust spinner sequence to the new fadeout speed

This commit is contained in:
Aergwyn 2017-12-27 21:23:56 +01:00
parent 7d29c076d2
commit e42fa7205b
2 changed files with 31 additions and 14 deletions

View File

@ -70,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Mods
using (slider.BeginAbsoluteSequence(fadeOutTime, true))
{
var duration = slider.Slider.EndTime - fadeOutTime; // new duration from fade in to end of the slider
slider.Body.FadeOut(duration);
var sliderDuration = slider.Slider.EndTime - fadeOutTime; // new duration from fade in to end of the slider
slider.Body.FadeOut(sliderDuration);
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
using (slider.BeginDelayedSequence(duration - fadeOut, true))
using (slider.BeginDelayedSequence(sliderDuration - fadeOut, true))
{
slider.Ball.FadeOut(fadeOut);
slider.Delay(fadeOut).Expire();
@ -84,6 +84,23 @@ namespace osu.Game.Rulesets.Osu.Mods
spinner.Disc.FadeOut();
spinner.Ticks.FadeOut();
spinner.Background.FadeOut();
using (spinner.BeginAbsoluteSequence(fadeOutTime, true))
{
var spinnerDuration = spinner.Spinner.EndTime - fadeOutTime; // new duration from fade in to end of the spinner
var sequence = spinner.Delay(spinnerDuration).FadeOut(fadeOut);
// speed up the end sequence accordingly
switch (state)
{
case ArmedState.Hit:
sequence.ScaleTo(spinner.Scale * 1.2f, fadeOut * 2, Easing.Out);
break;
case ArmedState.Miss:
sequence.ScaleTo(spinner.Scale * 0.8f, fadeOut * 2, Easing.Out);
break;
}
sequence.Expire();
}
break;
}
}

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
private readonly Spinner spinner;
public readonly Spinner Spinner;
public readonly SpinnerDisc Disc;
public readonly SpinnerTicks Ticks;
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// we are slightly bigger than our parent, to clip the top and bottom of the circle
Height = 1.3f;
spinner = s;
Spinner = s;
Children = new Drawable[]
{
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
Disc = new SpinnerDisc(spinner)
Disc = new SpinnerDisc(Spinner)
{
Scale = Vector2.Zero,
Anchor = Anchor.Centre,
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
}
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
glow.FadeColour(completeColour, duration);
}
if (!userTriggered && Time.Current >= spinner.EndTime)
if (!userTriggered && Time.Current >= Spinner.EndTime)
{
if (Progress >= 1)
AddJudgement(new OsuJudgement { Result = HitResult.Great });
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (Progress > .75)
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
else if (Time.Current >= spinner.EndTime)
else if (Time.Current >= Spinner.EndTime)
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
}
}
@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Ticks.Rotation = Disc.Rotation;
spmCounter.SetRotation(Disc.RotationAbsolute);
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
@ -189,22 +189,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdatePreemptState();
circleContainer.ScaleTo(spinner.Scale * 0.3f);
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
circleContainer.ScaleTo(Spinner.Scale * 0.3f);
circleContainer.ScaleTo(Spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
Disc.RotateTo(-720);
symbol.RotateTo(-720);
mainContainer
.ScaleTo(0)
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
.Then()
.ScaleTo(1, 500, Easing.OutQuint);
}
protected override void UpdateCurrentState(ArmedState state)
{
var sequence = this.Delay(spinner.Duration).FadeOut(160);
var sequence = this.Delay(Spinner.Duration).FadeOut(160);
switch (state)
{