mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:52:54 +08:00
Merge pull request #10363 from bdach/fix-spinners-crashing-on-unpause
Fix spinners crashing on unpause
This commit is contained in:
commit
e3d9687be4
39
osu.Game.Tests/NonVisual/GameplayClockTest.cs
Normal file
39
osu.Game.Tests/NonVisual/GameplayClockTest.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.NonVisual
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class GameplayClockTest
|
||||||
|
{
|
||||||
|
[TestCase(0)]
|
||||||
|
[TestCase(1)]
|
||||||
|
public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
|
||||||
|
{
|
||||||
|
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
|
||||||
|
var gameplayClock = new TestGameplayClock(framedClock);
|
||||||
|
|
||||||
|
gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble());
|
||||||
|
|
||||||
|
Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestGameplayClock : GameplayClock
|
||||||
|
{
|
||||||
|
public List<Bindable<double>> MutableNonGameplayAdjustments { get; } = new List<Bindable<double>>();
|
||||||
|
|
||||||
|
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
|
||||||
|
|
||||||
|
public TestGameplayClock(IFrameBasedClock underlyingClock)
|
||||||
|
: base(underlyingClock)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
@ -47,7 +48,12 @@ namespace osu.Game.Screens.Play
|
|||||||
double baseRate = Rate;
|
double baseRate = Rate;
|
||||||
|
|
||||||
foreach (var adjustment in NonGameplayAdjustments)
|
foreach (var adjustment in NonGameplayAdjustments)
|
||||||
|
{
|
||||||
|
if (Precision.AlmostEquals(adjustment.Value, 0))
|
||||||
|
return 0;
|
||||||
|
|
||||||
baseRate /= adjustment.Value;
|
baseRate /= adjustment.Value;
|
||||||
|
}
|
||||||
|
|
||||||
return baseRate;
|
return baseRate;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user