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Update test to use newer assetion logic
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@ -151,17 +151,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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}, 10, () => new FramedClock(clock = new ManualClock()));
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AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
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AddUntilStep("all judged", () => playfield.JudgedObjects.Count == 3);
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AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
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AddStep("rewind to middle", () => clock.CurrentTime = beatmap.HitObjects[1].StartTime - 100);
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AddUntilStep("some results reverted", () => playfield.JudgedObjects.Count == 1);
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AddUntilStep("some results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(1));
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AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
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AddUntilStep("all judged", () => playfield.JudgedObjects.Count == 3);
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AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
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AddStep("disable frame stability", () => drawableRuleset.FrameStablePlayback = false);
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AddStep("instant seek to start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime - 100);
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AddAssert("all results reverted", () => playfield.JudgedObjects.Count == 0);
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AddAssert("all results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
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}
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[Test]
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