mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 09:47:52 +08:00
Expose the loading player in PlayerLoader
This commit is contained in:
parent
e3cbde5099
commit
e3a5299b1a
@ -90,7 +90,7 @@ namespace osu.Game.Screens.Play
|
||||
private bool readyForPush =>
|
||||
!playerConsumed
|
||||
// don't push unless the player is completely loaded
|
||||
&& player?.LoadState == LoadState.Ready
|
||||
&& CurrentPlayer?.LoadState == LoadState.Ready
|
||||
// don't push if the user is hovering one of the panes, unless they are idle.
|
||||
&& (IsHovered || idleTracker.IsIdle.Value)
|
||||
// don't push if the user is dragging a slider or otherwise.
|
||||
@ -100,10 +100,14 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly Func<Player> createPlayer;
|
||||
|
||||
private Player player;
|
||||
/// <summary>
|
||||
/// The <see cref="Player"/> instance being loaded by this screen.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public Player CurrentPlayer { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the curent player instance has been consumed via <see cref="consumePlayer"/>.
|
||||
/// Whether the current player instance has been consumed via <see cref="consumePlayer"/>.
|
||||
/// </summary>
|
||||
private bool playerConsumed;
|
||||
|
||||
@ -237,12 +241,12 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
var lastScore = player.Score;
|
||||
var lastScore = CurrentPlayer.Score;
|
||||
|
||||
AudioSettings.ReferenceScore.Value = lastScore?.ScoreInfo;
|
||||
|
||||
// prepare for a retry.
|
||||
player = null;
|
||||
CurrentPlayer = null;
|
||||
playerConsumed = false;
|
||||
cancelLoad();
|
||||
|
||||
@ -346,7 +350,7 @@ namespace osu.Game.Screens.Play
|
||||
Debug.Assert(!playerConsumed);
|
||||
|
||||
playerConsumed = true;
|
||||
return player;
|
||||
return CurrentPlayer;
|
||||
}
|
||||
|
||||
private void prepareNewPlayer()
|
||||
@ -354,11 +358,11 @@ namespace osu.Game.Screens.Play
|
||||
if (!this.IsCurrentScreen())
|
||||
return;
|
||||
|
||||
player = createPlayer();
|
||||
player.RestartCount = restartCount++;
|
||||
player.RestartRequested = restartRequested;
|
||||
CurrentPlayer = createPlayer();
|
||||
CurrentPlayer.RestartCount = restartCount++;
|
||||
CurrentPlayer.RestartRequested = restartRequested;
|
||||
|
||||
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
||||
LoadTask = LoadComponentAsync(CurrentPlayer, _ => MetadataInfo.Loading = false);
|
||||
}
|
||||
|
||||
private void restartRequested()
|
||||
@ -472,7 +476,7 @@ namespace osu.Game.Screens.Play
|
||||
if (isDisposing)
|
||||
{
|
||||
// if the player never got pushed, we should explicitly dispose it.
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player?.Dispose());
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => CurrentPlayer?.Dispose());
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user