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Fix SelectionHandler visibility on remote selection

This commit is contained in:
Dean Herbert 2020-01-22 01:32:11 +09:00
parent 98aaf38649
commit e3a2b20f63

View File

@ -106,6 +106,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
selectedBlueprints.Add(blueprint); selectedBlueprints.Add(blueprint);
editorBeatmap.SelectedHitObjects.Add(blueprint.HitObject); editorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
UpdateVisibility();
} }
/// <summary> /// <summary>
@ -144,8 +146,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
DeselectAll?.Invoke(); DeselectAll?.Invoke();
blueprint.Select(); blueprint.Select();
} }
UpdateVisibility();
} }
private void deleteSelected() private void deleteSelected()