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Hide tablet settings content when input handler is disabled
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parent
1c7cbc8621
commit
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@ -22,6 +22,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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private readonly ITabletHandler tabletHandler;
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private readonly Bindable<bool> enabled = new BindableBool(true);
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private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
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private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
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private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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@ -74,7 +76,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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LabelText = CommonStrings.Enabled,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Current = tabletHandler.Enabled
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Current = enabled,
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},
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noTabletMessage = new FillFlowContainer
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{
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@ -194,6 +196,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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base.LoadComplete();
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enabled.BindTo(tabletHandler.Enabled);
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enabled.BindValueChanged(_ => Scheduler.AddOnce(updateVisibility));
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rotation.BindTo(tabletHandler.Rotation);
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areaOffset.BindTo(tabletHandler.AreaOffset);
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@ -239,7 +244,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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tablet.BindTo(tabletHandler.Tablet);
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tablet.BindValueChanged(val =>
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{
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Scheduler.AddOnce(toggleVisibility);
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Scheduler.AddOnce(updateVisibility);
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var tab = val.NewValue;
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@ -259,8 +264,15 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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}, true);
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}
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private void toggleVisibility()
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private void updateVisibility()
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{
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if (!tabletHandler.Enabled.Value)
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{
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mainSettings.Hide();
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noTabletMessage.Hide();
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return;
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}
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bool tabletFound = tablet.Value != null;
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if (!tabletFound)
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