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Merge branch 'fix-realm-disposal-order' into fix-realm-config-save-overhead

This commit is contained in:
Dean Herbert 2021-10-15 14:00:31 +09:00
commit e38eb31fd4
2 changed files with 14 additions and 13 deletions

View File

@ -5,7 +5,6 @@ using System;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
@ -18,7 +17,7 @@ namespace osu.Game.Database
/// <summary>
/// A factory which provides both the main (update thread bound) realm context and creates contexts for async usage.
/// </summary>
public class RealmContextFactory : Component, IRealmFactory
public class RealmContextFactory : IDisposable, IRealmFactory
{
private readonly Storage storage;
@ -79,10 +78,11 @@ namespace osu.Game.Database
/// <returns></returns>
public bool Compact() => Realm.Compact(getConfiguration());
protected override void Update()
/// <summary>
/// Perform a blocking refresh on the main realm context.
/// </summary>
public void Refresh()
{
base.Update();
lock (contextLock)
{
if (context?.Refresh() == true)
@ -92,7 +92,7 @@ namespace osu.Game.Database
public Realm CreateContext()
{
if (IsDisposed)
if (isDisposed)
throw new ObjectDisposedException(nameof(RealmContextFactory));
try
@ -132,7 +132,7 @@ namespace osu.Game.Database
/// <returns>An <see cref="IDisposable"/> which should be disposed to end the blocking section.</returns>
public IDisposable BlockAllOperations()
{
if (IsDisposed)
if (isDisposed)
throw new ObjectDisposedException(nameof(RealmContextFactory));
if (!ThreadSafety.IsUpdateThread)
@ -176,21 +176,23 @@ namespace osu.Game.Database
});
}
protected override void Dispose(bool isDisposing)
private bool isDisposed;
public void Dispose()
{
lock (contextLock)
{
context?.Dispose();
}
if (!IsDisposed)
if (!isDisposed)
{
// intentionally block context creation indefinitely. this ensures that nothing can start consuming a new context after disposal.
contextCreationLock.Wait();
contextCreationLock.Dispose();
}
base.Dispose(isDisposing);
isDisposed = true;
}
}
}
}

View File

@ -187,8 +187,6 @@ namespace osu.Game
dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client"));
AddInternal(realmFactory);
dependencies.CacheAs(Storage);
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
@ -529,6 +527,7 @@ namespace osu.Game
LocalConfig?.Dispose();
contextFactory?.FlushConnections();
realmFactory?.Dispose();
}
}
}