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Update inline with framework IWindow
changes
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parent
fe2ca5cfef
commit
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@ -147,14 +147,12 @@ namespace osu.Desktop
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{
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{
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base.SetHost(host);
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base.SetHost(host);
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var desktopWindow = (SDL2DesktopWindow)host.Window;
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var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
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var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
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if (iconStream != null)
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if (iconStream != null)
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desktopWindow.SetIconFromStream(iconStream);
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host.Window.SetIconFromStream(iconStream);
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desktopWindow.CursorState |= CursorState.Hidden;
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host.Window.CursorState |= CursorState.Hidden;
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desktopWindow.Title = Name;
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host.Window.Title = Name;
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}
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}
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protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
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protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
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@ -289,9 +289,9 @@ namespace osu.Game
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{
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{
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base.SetHost(host);
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base.SetHost(host);
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if (host.Window is SDL2Window sdlWindow)
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if (host.Window != null)
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{
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{
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sdlWindow.DragDrop += path =>
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host.Window.DragDrop += path =>
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{
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{
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// on macOS/iOS, URL associations are handled via SDL_DROPFILE events.
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// on macOS/iOS, URL associations are handled via SDL_DROPFILE events.
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if (path.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal))
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if (path.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal))
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