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Use PlacementState to check juice stream placement

This commit is contained in:
Dylan Nantz 2023-01-13 09:37:23 -05:00
parent 4ab7ef9af9
commit e38075c4ef
2 changed files with 2 additions and 2 deletions

View File

@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Catch.Edit
if (EditorBeatmap.PlacementObject.Value is JuiceStream) if (EditorBeatmap.PlacementObject.Value is JuiceStream)
{ {
// Juice stream path is not subject to snapping. // Juice stream path is not subject to snapping.
if (((JuiceStream)EditorBeatmap.PlacementObject.Value).Distance != 0) if (BlueprintContainer.currentPlacement.PlacementActive is PlacementBlueprint.PlacementState.Active)
return null; return null;
} }

View File

@ -35,7 +35,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected new EditorSelectionHandler SelectionHandler => (EditorSelectionHandler)base.SelectionHandler; protected new EditorSelectionHandler SelectionHandler => (EditorSelectionHandler)base.SelectionHandler;
private PlacementBlueprint currentPlacement; public PlacementBlueprint currentPlacement { get; private set; }
/// <remarks> /// <remarks>
/// Positional input must be received outside the container's bounds, /// Positional input must be received outside the container's bounds,