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Use legible tuple member name

This commit is contained in:
Bartłomiej Dach 2020-09-05 15:40:26 +02:00
parent 33b76015d8
commit e37a3a84fd

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Menus
public void TestMusicNavigationActions()
{
int importId = 0;
Queue<(WorkingBeatmap working, TrackChangeDirection dir)> trackChangeQueue = null;
Queue<(WorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
@ -55,8 +55,8 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("bind to track change", () =>
{
trackChangeQueue = new Queue<(WorkingBeatmap working, TrackChangeDirection dir)>();
Game.MusicController.TrackChanged += (working, dir) => trackChangeQueue.Enqueue((working, dir));
trackChangeQueue = new Queue<(WorkingBeatmap, TrackChangeDirection)>();
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
});
AddStep("seek track to 6 second", () => Game.MusicController.SeekTo(6000));
@ -69,12 +69,12 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("trigger music prev action", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPrev));
AddAssert("track changed to previous", () =>
trackChangeQueue.Count == 1 &&
trackChangeQueue.Dequeue().dir == TrackChangeDirection.Prev);
trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Prev);
AddStep("trigger music next action", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicNext));
AddAssert("track changed to next", () =>
trackChangeQueue.Count == 1 &&
trackChangeQueue.Dequeue().dir == TrackChangeDirection.Next);
trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Next);
}
}
}