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Add test coverage for new changes
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Overlays;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Users;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Rankings;
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using osu.Game.Overlays.Rankings;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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namespace osu.Game.Tests.Visual.Online
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{
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{
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@ -14,25 +15,20 @@ namespace osu.Game.Tests.Visual.Online
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{
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{
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protected override bool UseOnlineAPI => true;
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protected override bool UseOnlineAPI => true;
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[Cached(typeof(RankingsOverlay))]
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private TestRankingsOverlay rankingsOverlay;
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private readonly RankingsOverlay rankingsOverlay;
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private readonly Bindable<Country> countryBindable = new Bindable<Country>();
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private readonly Bindable<Country> countryBindable = new Bindable<Country>();
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private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
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private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
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public TestSceneRankingsOverlay()
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[SetUp]
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{
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public void SetUp() => Schedule(loadRankingsOverlay);
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Add(rankingsOverlay = new TestRankingsOverlay
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{
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Country = { BindTarget = countryBindable },
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Header = { Current = { BindTarget = scope } },
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});
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}
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[Test]
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[Test]
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public void TestShow()
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public void TestParentRulesetCopiedOnInitialShow()
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{
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{
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AddStep("Show", rankingsOverlay.Show);
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AddStep("set ruleset", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
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AddStep("reload rankings overlay", loadRankingsOverlay);
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AddAssert("catch ruleset selected", () => Ruleset.Value.Equals(new CatchRuleset().RulesetInfo));
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}
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}
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[Test]
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[Test]
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@ -50,10 +46,14 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Show US", () => rankingsOverlay.ShowCountry(us_country));
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AddStep("Show US", () => rankingsOverlay.ShowCountry(us_country));
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}
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}
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[Test]
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private void loadRankingsOverlay()
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public void TestHide()
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{
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{
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AddStep("Hide", rankingsOverlay.Hide);
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Child = rankingsOverlay = new TestRankingsOverlay
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{
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Country = { BindTarget = countryBindable },
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Header = { Current = { BindTarget = scope } },
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State = { Value = Visibility.Visible },
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};
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}
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}
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private static readonly Country us_country = new Country
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private static readonly Country us_country = new Country
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@ -70,27 +70,5 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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}
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}
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[Test]
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public void TestUserPreferredRuleset()
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{
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OverlayRulesetSelector localSelector = null;
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AddStep("Set osu! preferred ruleset", () => API.LocalUser.Value.PlayMode = OsuRuleset.SHORT_NAME);
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AddStep("load overlay ruleset selector", () => Child = new ColourProvidedContainer(OverlayColourScheme.Red, localSelector = new OverlayRulesetSelector()));
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AddAssert("Check osu! selected", () => localSelector.Current.Value.Equals(new OsuRuleset().RulesetInfo));
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AddStep("Set osu!taiko preferred ruleset", () => API.LocalUser.Value.PlayMode = TaikoRuleset.SHORT_NAME);
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AddStep("load overlay ruleset selector", () => Child = new ColourProvidedContainer(OverlayColourScheme.Red, localSelector = new OverlayRulesetSelector()));
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AddAssert("Check osu!taiko selected", () => localSelector.Current.Value.Equals(new TaikoRuleset().RulesetInfo));
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AddStep("Set osu!catch preferred ruleset", () => API.LocalUser.Value.PlayMode = CatchRuleset.SHORT_NAME);
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AddStep("load overlay ruleset selector", () => Child = new ColourProvidedContainer(OverlayColourScheme.Red, localSelector = new OverlayRulesetSelector()));
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AddAssert("Check osu!catch selected", () => localSelector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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AddStep("Set osu!mania preferred ruleset", () => API.LocalUser.Value.PlayMode = ManiaRuleset.SHORT_NAME);
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AddStep("load overlay ruleset selector", () => Child = new ColourProvidedContainer(OverlayColourScheme.Red, localSelector = new OverlayRulesetSelector()));
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AddAssert("Check osu!mania selected", () => localSelector.Current.Value.Equals(new ManiaRuleset().RulesetInfo));
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}
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}
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}
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}
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}
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