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Merge pull request #4203 from EVAST9919/keybindings-settings-groups
Use sidebar in key bindings overlay
This commit is contained in:
commit
e33277bd76
@ -9,7 +9,7 @@ namespace osu.Game.Overlays.KeyBinding
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{
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{
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public class GlobalKeyBindingsSection : SettingsSection
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public class GlobalKeyBindingsSection : SettingsSection
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{
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{
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public override FontAwesome Icon => FontAwesome.fa_osu_hot;
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public override FontAwesome Icon => FontAwesome.fa_globe;
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public override string Header => "Global";
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public override string Header => "Global";
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public GlobalKeyBindingsSection(GlobalActionContainer manager)
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public GlobalKeyBindingsSection(GlobalActionContainer manager)
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@ -9,7 +9,7 @@ namespace osu.Game.Overlays.KeyBinding
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{
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{
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public class RulesetBindingsSection : SettingsSection
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public class RulesetBindingsSection : SettingsSection
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{
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{
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public override FontAwesome Icon => FontAwesome.fa_osu_hot;
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public override FontAwesome Icon => (ruleset.CreateInstance().CreateIcon() as SpriteIcon)?.Icon ?? FontAwesome.fa_osu_hot;
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public override string Header => ruleset.Name;
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public override string Header => ruleset.Name;
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private readonly RulesetInfo ruleset;
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private readonly RulesetInfo ruleset;
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@ -3,10 +3,17 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.KeyBinding;
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using osu.Game.Overlays.KeyBinding;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Ranking;
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using osuTK;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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{
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{
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@ -21,11 +28,85 @@ namespace osu.Game.Overlays
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foreach (var ruleset in rulesets.AvailableRulesets)
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foreach (var ruleset in rulesets.AvailableRulesets)
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AddSection(new RulesetBindingsSection(ruleset));
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AddSection(new RulesetBindingsSection(ruleset));
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AddInternal(new BackButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = Hide
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});
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}
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}
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public KeyBindingOverlay()
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public KeyBindingOverlay()
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: base(false)
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: base(true)
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{
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{
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}
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}
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private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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private AspectContainer aspect;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(Sidebar.DEFAULT_WIDTH);
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Children = new Drawable[]
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{
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aspect = new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -15,
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Size = new Vector2(15),
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Shadow = true,
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Icon = FontAwesome.fa_chevron_left
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 15,
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TextSize = 12,
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Font = @"Exo2.0-Bold",
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Text = @"back",
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},
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}
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}
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};
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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aspect.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(e);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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Click();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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}
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}
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}
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}
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}
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@ -1,28 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Screens.Ranking;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using System.Collections.Generic;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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{
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{
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public class MainSettings : SettingsOverlay
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public class MainSettings : SettingsOverlay
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{
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{
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private readonly KeyBindingOverlay keyBindingOverlay;
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private readonly KeyBindingOverlay keyBindingOverlay;
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private BackButton backButton;
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protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
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protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
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{
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{
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@ -53,8 +44,6 @@ namespace osu.Game.Overlays
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public override bool AcceptsFocus => keyBindingOverlay.State != Visibility.Visible;
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public override bool AcceptsFocus => keyBindingOverlay.State != Visibility.Visible;
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private const float hidden_width = 120;
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private void keyBindingOverlay_StateChanged(Visibility visibility)
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private void keyBindingOverlay_StateChanged(Visibility visibility)
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{
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{
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switch (visibility)
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switch (visibility)
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@ -64,9 +53,7 @@ namespace osu.Game.Overlays
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Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
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Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
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SectionsContainer.FadeOut(300, Easing.OutQuint);
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SectionsContainer.FadeOut(300, Easing.OutQuint);
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ContentContainer.MoveToX(hidden_width - WIDTH, 500, Easing.OutQuint);
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ContentContainer.MoveToX(-WIDTH, 500, Easing.OutQuint);
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backButton.Delay(100).FadeIn(100);
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break;
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break;
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case Visibility.Hidden:
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case Visibility.Hidden:
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Background.FadeTo(0.6f, 500, Easing.OutQuint);
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Background.FadeTo(0.6f, 500, Easing.OutQuint);
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@ -74,94 +61,16 @@ namespace osu.Game.Overlays
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SectionsContainer.FadeIn(500, Easing.OutQuint);
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SectionsContainer.FadeIn(500, Easing.OutQuint);
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ContentContainer.MoveToX(0, 500, Easing.OutQuint);
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ContentContainer.MoveToX(0, 500, Easing.OutQuint);
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backButton.FadeOut(100);
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break;
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break;
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}
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}
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}
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}
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protected override float ExpandedPosition => keyBindingOverlay.State == Visibility.Visible ? hidden_width - WIDTH : base.ExpandedPosition;
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protected override float ExpandedPosition => keyBindingOverlay.State == Visibility.Visible ? -WIDTH : base.ExpandedPosition;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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ContentContainer.Add(keyBindingOverlay);
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ContentContainer.Add(keyBindingOverlay);
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ContentContainer.Add(backButton = new BackButton
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{
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Alpha = 0,
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Width = hidden_width,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Action = () => keyBindingOverlay.Hide()
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});
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}
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private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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private AspectContainer aspect;
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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aspect = new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -15,
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Size = new Vector2(15),
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Shadow = true,
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Icon = FontAwesome.fa_chevron_left
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 15,
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TextSize = 12,
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Font = @"Exo2.0-Bold",
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Text = @"back",
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},
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}
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}
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};
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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aspect.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(e);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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Click();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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}
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}
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}
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}
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}
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}
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