diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index b09ba793b6..92370e7e58 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -34,6 +34,8 @@ namespace osu.Game.Tests.Visual.SongSelect [BackgroundDependencyLoader] private void load() { + // TODO: invalidation seems to be one-off when clicking slider to a certain value, so drag for now + // doesn't seem to happen in-game (when toggling window mode) AddSliderStep("change relative width", 0, 1f, 0.6f, v => { relativeWidth = v; diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 938dfefa4d..bc9e6476a0 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -510,8 +510,6 @@ namespace osu.Game.Online.Leaderboards { Scheduler.AddOnce(() => { - // TODO: may not always invalidate as expected - // when width decreases // - hide statistics, then // - hide avatar, then