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Make Classic and Target compatible again

This commit is contained in:
Pasi4K5 2022-04-28 22:31:48 +02:00
parent d5702e2955
commit e31fdc28dd
2 changed files with 1 additions and 2 deletions

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModStrictTracking), typeof(OsuModTarget) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModStrictTracking)).ToArray();
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);

View File

@ -45,7 +45,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{
typeof(IRequiresApproachCircles),
typeof(OsuModClassic),
typeof(OsuModRandom),
typeof(OsuModSpunOut),
typeof(OsuModStrictTracking),