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Make Classic and Target compatible again
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@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModStrictTracking), typeof(OsuModTarget) }).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModStrictTracking)).ToArray();
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[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
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public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
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@@ -45,7 +45,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
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{
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typeof(IRequiresApproachCircles),
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typeof(OsuModClassic),
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typeof(OsuModRandom),
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typeof(OsuModSpunOut),
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typeof(OsuModStrictTracking),
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