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Fix the beatmap carousel not returning to centre correctly after resizing window
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Layout;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -567,6 +568,15 @@ namespace osu.Game.Screens.Select
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#endregion
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#endregion
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protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
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{
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// handles the vertical size of the carousel changing (ie. on window resize when aspect ratio has changed).
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if ((invalidation & Invalidation.Layout) > 0)
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itemsCache.Invalidate();
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return base.OnInvalidate(invalidation, source);
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}
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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