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Merge pull request #9729 from bdach/ignore-sample-bank-on-user-skin-final

Ignore custom sample bank when performing sample lookups from user skin
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Dan Balasescu 2020-07-31 19:06:36 +09:00 committed by GitHub
commit e2baa0e5cb
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5 changed files with 118 additions and 9 deletions

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@ -0,0 +1,10 @@
osu file format v14
[General]
Mode: 1
[TimingPoints]
0,300,4,1,2,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Reflection;
using NUnit.Framework;
using osu.Framework.IO.Stores;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoHitObjectSamples : HitObjectSampleTest
{
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
[TestCase("taiko-normal-hitnormal")]
[TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{
SetupSkins(expectedSample, expectedSample);
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
AssertBeatmapLookup(expectedSample);
}
[TestCase("taiko-normal-hitnormal")]
[TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{
SetupSkins(string.Empty, expectedSample);
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
AssertUserLookup(expectedSample);
}
[TestCase("taiko-normal-hitnormal2")]
[TestCase("normal-hitnormal2")]
public void TestUserSkinLookupIgnoresSampleBank(string unwantedSample)
{
SetupSkins(string.Empty, unwantedSample);
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
AssertNoLookup(unwantedSample);
}
}
}

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@ -67,9 +67,11 @@ namespace osu.Game.Tests.Gameplay
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin:
/// normal-hitnormal2
/// normal-hitnormal
/// hitnormal
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{
SetupSkins(expectedSample, expectedSample);
@ -80,12 +82,13 @@ namespace osu.Game.Tests.Gameplay
}
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin when the beatmap does not contain the sample:
/// normal-hitnormal2
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin
/// (ignoring the custom sample set index) when the beatmap skin does not contain the sample:
/// normal-hitnormal
/// hitnormal
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{
SetupSkins(string.Empty, expectedSample);
@ -95,6 +98,23 @@ namespace osu.Game.Tests.Gameplay
AssertUserLookup(expectedSample);
}
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 does not retrieve a normal-hitnormal2 sample from the user skin
/// if the beatmap skin does not contain the sample.
/// User skins in stable ignore the custom sample set index when performing lookups.
/// </summary>
[Test]
public void TestUserSkinLookupIgnoresSampleBank()
{
const string unwanted_sample = "normal-hitnormal2";
SetupSkins(string.Empty, unwanted_sample);
CreateTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
AssertNoLookup(unwanted_sample);
}
/// <summary>
/// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin.
/// </summary>
@ -145,6 +165,7 @@ namespace osu.Game.Tests.Gameplay
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestControlPointCustomSampleFromBeatmap(string sampleName)
{
SetupSkins(sampleName, sampleName);
@ -178,7 +199,7 @@ namespace osu.Game.Tests.Gameplay
string[] expectedSamples =
{
"normal-hitnormal2",
"normal-hitwhistle2"
"normal-hitwhistle" // user skin lookups ignore custom sample set index
};
SetupSkins(expectedSamples[0], expectedSamples[1]);

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@ -14,6 +14,7 @@ namespace osu.Game.Skinning
public class LegacyBeatmapSkin : LegacySkin
{
protected override bool AllowManiaSkin => false;
protected override bool UseCustomSampleBanks => true;
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)

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@ -38,6 +38,12 @@ namespace osu.Game.Skinning
protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
/// <summary>
/// Whether this skin can use samples with a custom bank (custom sample set in stable terminology).
/// Added in order to match sample lookup logic from stable (in stable, only the beatmap skin could use samples with a custom sample bank).
/// </summary>
protected virtual bool UseCustomSampleBanks => false;
public new LegacySkinConfiguration Configuration
{
get => base.Configuration as LegacySkinConfiguration;
@ -337,7 +343,12 @@ namespace osu.Game.Skinning
public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
foreach (var lookup in sampleInfo.LookupNames)
var lookupNames = sampleInfo.LookupNames;
if (sampleInfo is HitSampleInfo hitSample)
lookupNames = getLegacyLookupNames(hitSample);
foreach (var lookup in lookupNames)
{
var sample = Samples?.Get(lookup);
@ -345,10 +356,6 @@ namespace osu.Game.Skinning
return sample;
}
if (sampleInfo is HitSampleInfo hsi)
// Try fallback to non-bank samples.
return Samples?.Get(hsi.Name);
return null;
}
@ -361,5 +368,23 @@ namespace osu.Game.Skinning
string lastPiece = componentName.Split('/').Last();
yield return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
}
private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
{
var lookupNames = hitSample.LookupNames;
if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
// using .EndsWith() is intentional as it ensures parity in all edge cases
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
lookupNames = hitSample.LookupNames.Where(name => !name.EndsWith(hitSample.Suffix));
// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
// which is why this is done locally here.
lookupNames = lookupNames.Append(hitSample.Name);
return lookupNames;
}
}
}