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Merge pull request #28277 from bdach/total-score-without-mods-once-more
Compute total score without mods during standardised score conversion
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commit
e2b4e25ffa
@ -16,7 +16,6 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring.Legacy;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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namespace osu.Game.Database
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{
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@ -248,8 +247,7 @@ namespace osu.Game.Database
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// warning: ordering is important here - both total score and ranks are dependent on accuracy!
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score.Accuracy = computeAccuracy(score, scoreProcessor);
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score.Rank = computeRank(score, scoreProcessor);
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score.TotalScore = convertFromLegacyTotalScore(score, ruleset, beatmap);
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LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score);
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(score.TotalScoreWithoutMods, score.TotalScore) = convertFromLegacyTotalScore(score, ruleset, beatmap);
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}
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/// <summary>
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@ -273,7 +271,7 @@ namespace osu.Game.Database
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// warning: ordering is important here - both total score and ranks are dependent on accuracy!
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score.Accuracy = computeAccuracy(score, scoreProcessor);
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score.Rank = computeRank(score, scoreProcessor);
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score.TotalScore = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes);
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(score.TotalScoreWithoutMods, score.TotalScore) = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes);
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}
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/// <summary>
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@ -283,17 +281,13 @@ namespace osu.Game.Database
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/// <param name="ruleset">The <see cref="Ruleset"/> in which the score was set.</param>
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/// <param name="beatmap">The <see cref="WorkingBeatmap"/> applicable for this score.</param>
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/// <returns>The standardised total score.</returns>
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private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, WorkingBeatmap beatmap)
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private static (long withoutMods, long withMods) convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, WorkingBeatmap beatmap)
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{
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if (!score.IsLegacyScore)
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return score.TotalScore;
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return (score.TotalScoreWithoutMods, score.TotalScore);
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if (ruleset is not ILegacyRuleset legacyRuleset)
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return score.TotalScore;
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var mods = score.Mods;
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if (mods.Any(mod => mod is ModScoreV2))
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return score.TotalScore;
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return (score.TotalScoreWithoutMods, score.TotalScore);
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var playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods);
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@ -302,8 +296,13 @@ namespace osu.Game.Database
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ILegacyScoreSimulator sv1Simulator = legacyRuleset.CreateLegacyScoreSimulator();
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LegacyScoreAttributes attributes = sv1Simulator.Simulate(beatmap, playableBeatmap);
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var legacyBeatmapConversionDifficultyInfo = LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap);
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return convertFromLegacyTotalScore(score, ruleset, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes);
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var mods = score.Mods;
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if (mods.Any(mod => mod is ModScoreV2))
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return ((long)Math.Round(score.TotalScore / sv1Simulator.GetLegacyScoreMultiplier(mods, legacyBeatmapConversionDifficultyInfo)), score.TotalScore);
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return convertFromLegacyTotalScore(score, ruleset, legacyBeatmapConversionDifficultyInfo, attributes);
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}
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/// <summary>
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@ -314,15 +313,15 @@ namespace osu.Game.Database
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/// <param name="difficulty">The beatmap difficulty.</param>
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/// <param name="attributes">The legacy scoring attributes for the beatmap which the score was set on.</param>
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/// <returns>The standardised total score.</returns>
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private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes)
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private static (long withoutMods, long withMods) convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes)
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{
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if (!score.IsLegacyScore)
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return score.TotalScore;
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return (score.TotalScoreWithoutMods, score.TotalScore);
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Debug.Assert(score.LegacyTotalScore != null);
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if (ruleset is not ILegacyRuleset legacyRuleset)
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return score.TotalScore;
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return (score.TotalScoreWithoutMods, score.TotalScore);
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double legacyModMultiplier = legacyRuleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(score.Mods, difficulty);
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int maximumLegacyAccuracyScore = attributes.AccuracyScore;
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@ -354,17 +353,18 @@ namespace osu.Game.Database
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double modMultiplier = score.Mods.Select(m => m.ScoreMultiplier).Aggregate(1.0, (c, n) => c * n);
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long convertedTotalScore;
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long convertedTotalScoreWithoutMods;
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switch (score.Ruleset.OnlineID)
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{
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case 0:
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if (score.MaxCombo == 0 || score.Accuracy == 0)
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{
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return (long)Math.Round((
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convertedTotalScoreWithoutMods = (long)Math.Round(
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0
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+ 500000 * Math.Pow(score.Accuracy, 5)
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+ bonusProportion) * modMultiplier);
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+ bonusProportion);
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break;
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}
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// see similar check above.
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@ -372,10 +372,11 @@ namespace osu.Game.Database
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// are either pointless or wildly wrong.
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if (maximumLegacyComboScore + maximumLegacyBonusScore == 0)
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{
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return (long)Math.Round((
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convertedTotalScoreWithoutMods = (long)Math.Round(
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500000 * comboProportion // as above, zero if mods result in zero multiplier, one otherwise
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+ 500000 * Math.Pow(score.Accuracy, 5)
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+ bonusProportion) * modMultiplier);
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+ bonusProportion);
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break;
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}
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// Assumptions:
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@ -472,17 +473,17 @@ namespace osu.Game.Database
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double newComboScoreProportion = estimatedComboPortionInStandardisedScore / maximumAchievableComboPortionInStandardisedScore;
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convertedTotalScore = (long)Math.Round((
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convertedTotalScoreWithoutMods = (long)Math.Round(
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500000 * newComboScoreProportion * score.Accuracy
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+ 500000 * Math.Pow(score.Accuracy, 5)
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+ bonusProportion) * modMultiplier);
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+ bonusProportion);
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break;
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case 1:
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convertedTotalScore = (long)Math.Round((
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convertedTotalScoreWithoutMods = (long)Math.Round(
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250000 * comboProportion
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+ 750000 * Math.Pow(score.Accuracy, 3.6)
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+ bonusProportion) * modMultiplier);
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+ bonusProportion);
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break;
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case 2:
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@ -507,28 +508,28 @@ namespace osu.Game.Database
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? 0
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: (double)score.Statistics.GetValueOrDefault(HitResult.SmallTickHit) / score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit);
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convertedTotalScore = (long)Math.Round((
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convertedTotalScoreWithoutMods = (long)Math.Round(
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comboPortion * estimateComboProportionForCatch(attributes.MaxCombo, score.MaxCombo, score.Statistics.GetValueOrDefault(HitResult.Miss))
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+ dropletsPortion * dropletsHit
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+ bonusProportion) * modMultiplier);
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+ bonusProportion);
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break;
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case 3:
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convertedTotalScore = (long)Math.Round((
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convertedTotalScoreWithoutMods = (long)Math.Round(
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850000 * comboProportion
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+ 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy)
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+ bonusProportion) * modMultiplier);
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+ bonusProportion);
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break;
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default:
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convertedTotalScore = score.TotalScore;
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break;
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return (score.TotalScoreWithoutMods, score.TotalScore);
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}
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if (convertedTotalScore < 0)
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throw new InvalidOperationException($"Total score conversion operation returned invalid total of {convertedTotalScore}");
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if (convertedTotalScoreWithoutMods < 0)
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throw new InvalidOperationException($"Total score conversion operation returned invalid total of {convertedTotalScoreWithoutMods}");
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return convertedTotalScore;
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long convertedTotalScore = (long)Math.Round(convertedTotalScoreWithoutMods * modMultiplier);
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return (convertedTotalScoreWithoutMods, convertedTotalScore);
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}
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/// <summary>
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