diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/RhythmEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/RhythmEvaluator.cs
index ca0d5c373f..7d58eada5e 100644
--- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/RhythmEvaluator.cs
+++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/RhythmEvaluator.cs
@@ -22,11 +22,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
}
///
- /// To prevent against infinite ratio values where maps breach regular mapping conditions, we validate the ratio.
+ /// Validates the ratio by ensuring it is a normal number in cases where maps breach regular mapping conditions.
///
private static double validateRatio(double ratio)
{
- return double.IsInfinity(ratio) || double.IsNaN(ratio) ? 0 : ratio;
+ return double.IsNormal(ratio) ? ratio : 0;
}
///