From e2a5d1904b000965f009ee746a3175396011e3fc Mon Sep 17 00:00:00 2001 From: TextAdventurer12 Date: Wed, 17 Apr 2024 01:21:06 +1200 Subject: [PATCH] adjust count difficult strains formula --- osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs index c20ea732ec..beaf1d1288 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs @@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills { double consistentTopStrain = difficulty / 10; // What would the top strain be if all strain values were identical // Use a weighted sum of all strains. Constants are arbitrary and give nice values - return objectStrains.Sum(s => 1.3 / (1 + Math.Exp(-14.15 * (Math.Pow(s / consistentTopStrain, 2) - 0.945)))); + return objectStrains.Sum(s => 1.1 / (1 + Math.Exp(-10 * (s / consistentTopStrain - 0.88)))); } } } \ No newline at end of file