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Fix new-style legacy skins with animated judgements not adding correct transforms
Closes #16173.
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parent
4b37330316
commit
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@ -56,7 +56,7 @@ namespace osu.Game.Skinning
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if (result != HitResult.Miss)
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if (result != HitResult.Miss)
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{
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{
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//new judgement shows old as a temporary effect
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//new judgement shows old as a temporary effect
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AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f)
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AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f, true)
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{
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{
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -19,10 +19,13 @@ namespace osu.Game.Skinning
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private readonly float finalScale;
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private readonly float finalScale;
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public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f)
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private readonly bool allowTransforms;
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public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f, bool allowTransforms = false)
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{
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{
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this.result = result;
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this.result = result;
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this.finalScale = finalScale;
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this.finalScale = finalScale;
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this.allowTransforms = allowTransforms;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -43,8 +46,8 @@ namespace osu.Game.Skinning
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this.FadeInFromZero(fade_in_length);
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this.FadeInFromZero(fade_in_length);
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this.Delay(fade_out_delay).FadeOut(fade_out_length);
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this.Delay(fade_out_delay).FadeOut(fade_out_length);
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// legacy judgements don't play any transforms if they are an animation.
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// legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece.
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if (animation?.FrameCount > 1)
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if (!allowTransforms && animation?.FrameCount > 1)
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return;
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return;
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switch (result)
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switch (result)
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