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Add xmldocs
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@ -232,10 +232,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// IsHovered is used
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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public override bool HandlePositionalInput => true;
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/// <summary>
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/// Whether the hitobject can still be hit at the current point in time.
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/// </summary>
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public required Func<bool> CanBeHit { get; set; }
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public required Func<bool> CanBeHit { get; set; }
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/// <summary>
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/// An action that's invoked to perform the hit.
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/// </summary>
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public required Action Hit { get; set; }
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public required Action Hit { get; set; }
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/// <summary>
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/// The <see cref="OsuAction"/> with which the hit was attempted.
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/// </summary>
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public OsuAction? HitAction { get; private set; }
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public OsuAction? HitAction { get; private set; }
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/// <summary>
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/// The closest position to the hit receptor at the point where the hit was attempted.
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/// </summary>
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public Vector2? ClosestPressPosition { get; private set; }
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public Vector2? ClosestPressPosition { get; private set; }
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public HitReceptor()
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public HitReceptor()
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@ -290,6 +304,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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}
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}
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/// <summary>
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/// Resets to a fresh state.
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/// </summary>
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public void Reset()
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public void Reset()
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{
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{
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HitAction = null;
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HitAction = null;
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