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Adjust legacy skin elements to better align with skinning expectations

This commit is contained in:
Dean Herbert 2023-07-19 17:45:07 +09:00
parent 88ac53557a
commit e283845b71
3 changed files with 4 additions and 4 deletions

View File

@ -17,8 +17,8 @@ namespace osu.Game.Skinning
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
Scale = new Vector2(0.6f);
Margin = new MarginPadding(10);
Scale = new Vector2(0.6f * 0.96f);
Margin = new MarginPadding { Vertical = 9, Horizontal = 17 };
}
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score)

View File

@ -21,7 +21,7 @@ namespace osu.Game.Skinning
Origin = Anchor.TopRight;
Scale = new Vector2(0.96f);
Margin = new MarginPadding(10);
Margin = new MarginPadding { Horizontal = 10 };
}
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score)

View File

@ -368,7 +368,7 @@ namespace osu.Game.Skinning
{
songProgress.Anchor = Anchor.TopRight;
songProgress.Origin = Anchor.CentreRight;
songProgress.X = -accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).X - 10;
songProgress.X = -accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).X - 20;
songProgress.Y = container.ToLocalSpace(accuracy.ScreenSpaceDrawQuad.TopLeft).Y + (accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).Y / 2);
}